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Categories / Visual C++ .NET / 2D Graphics
 

TextureBrush Demo

using namespace System;   using namespace System::ComponentModel;   using namespace System::Collections;   using namespace System::Windows::Forms;   using namespace System::Data;   using namespace System::Drawing;     using namespace System::Drawing::Drawing2D;   public ref class Form1 : public System::Windows::Forms::Form   {   public:     Form1(void)     {             this->SuspendLayout();             this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);             this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;             this->ClientSize = System::Drawing::Size(292, 273);             this->Name = L"Form1";             this->Text = L"Texture Brush";             this->Paint +=                  gcnew System::Windows::Forms::PaintEventHandler(this,                                                           &Form1::Form1_Paint);             this->ResumeLayout(false);         }         System::Void Form1_Paint(System::Object^ sender,                                   System::Windows::Forms::PaintEventArgs^ e)         {             // Load Image             Image^ bimage = gcnew Bitmap("Images\\CLICppCover.gif");             // Create brush             TextureBrush^ tbsh = gcnew TextureBrush(bimage,                                                      WrapMode::TileFlipXY);             // Translate brush to same start location as rectangle             tbsh->TranslateTransform(25,25);             // Fill rectangle with brush             e->Graphics->FillRectangle(tbsh, 25, 25, 250, 250);         }   }; [STAThreadAttribute] int main(array<System::String ^> ^args) {   Application::Run(gcnew Form1());   return 0; }