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Play Audio Asynchronously

<Window x: Class="SoundAndVideo.SoundPlayerTest"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"     Title="SoundPlayerTest" Height="300" Width="300" Closed="window_Closed">     <StackPanel>        <Button Click="cmdPlayAudioAsync_Click">Play Audio Asynchronously</Button>     </StackPanel> </Window> //File:Window.xaml.vb Imports System Imports System.Collections.Generic Imports System.Text Imports System.Windows Imports System.Windows.Controls Imports System.Windows.Data Imports System.Windows.Documents Imports System.Windows.Input Imports System.Windows.Media Imports System.Windows.Media.Imaging Imports System.Windows.Shapes Imports System.Media Imports System.ComponentModel Imports System.IO Namespace SoundAndVideo   Public Partial Class SoundPlayerTest     Inherits System.Windows.Window     Private player As New MediaPlayer()     Public Sub New()       InitializeComponent()     End Sub     Private Sub cmdPlayAudioAsync_Click(sender As Object, e As RoutedEventArgs)       Dim player As New SoundPlayer()       player.SoundLocation = "test.wav"       player.Load()       player.Play()     End Sub     Private Sub window_Closed(sender As Object, e As EventArgs)       player.Close()     End Sub   End Class End Namespace