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Load image source from a hard code directory

<Window x: Class="AssemblyResources.Window1"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"     Title="AssemblyResources" Height="300" Width="300">     <StackPanel>             <Button Click="cmdPlay_Click" Padding="5">Play</Button>       <Image Name="img" Source="c:\image.jpg"></Image>       <MediaElement Name="Sound" Source="c:\sound.wav" LoadedBehavior="Manual"></MediaElement>     </StackPanel> </Window> //File:Window.xaml.vb Imports System Imports System.Collections.Generic Imports System.Text Imports System.Windows Imports System.Windows.Controls Imports System.Windows.Data Imports System.Windows.Documents Imports System.Windows.Input Imports System.Windows.Media Imports System.Windows.Media.Imaging Imports System.Windows.Shapes Imports System.Reflection Imports System.Resources Imports System.IO Imports System.Globalization Imports System.Windows.Resources Namespace AssemblyResources   Public Partial Class Window1     Inherits System.Windows.Window     Public Sub New()       InitializeComponent()     End Sub     Private Sub cmdPlay_Click(sender As Object, e As RoutedEventArgs)       img.Source = New BitmapImage(New Uri("file:///c:/image.jpg", UriKind.Relative))       Sound.[Stop]()       Sound.Play()     End Sub   End Class End Namespace