Mega Code Archive

 
Categories / Silverlight / Animations
 

Bounding ball

<UserControl x:Class='SilverlightApplication3.MainPage'     xmlns='http://schemas.microsoft.com/winfx/2006/xaml/presentation'      xmlns:x='http://schemas.microsoft.com/winfx/2006/xaml'     xmlns:d='http://schemas.microsoft.com/expression/blend/2008'      xmlns:mc='http://schemas.openxmlformats.org/markup-compatibility/2006'      mc:Ignorable='d'      d:DesignWidth='640'      d:DesignHeight='480'>   <UserControl.Resources>     <Storyboard x:Name="storyBoard1" BeginTime="0:00:00" Duration="0:00:00" />   </UserControl.Resources>   <Grid x:Name="LayoutRoot" Background="LightBlue">     <Canvas x:Name="Arena" Width="400" Height="300">       <Ellipse x:Name="Ball" Fill="DarkBlue" Width="50" Height="50" Canvas.Left="175" Canvas.Top="125" />     </Canvas>   </Grid> </UserControl> //File: Page.xaml.cs using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace SilverlightApplication3 {     public partial class MainPage : UserControl     {         private Vector v;         private double Velocity;         public MainPage()         {             InitializeComponent();             this.Loaded += new RoutedEventHandler(Page_Loaded);         }         void Page_Loaded(object sender, RoutedEventArgs e)         {             Velocity = 5;             Random r = new Random(DateTime.Now.Second);             v = new Vector();             v.X = r.NextDouble();             v.Y = r.NextDouble();             v.Velocity = Velocity;             CompositionTarget.Rendering += new EventHandler(CompositionTarget_Rendering);         }         void CompositionTarget_Rendering(object sender, EventArgs e)         {             double currentX = Convert.ToDouble(Ball.GetValue(Canvas.LeftProperty));             double currentY = Convert.ToDouble(Ball.GetValue(Canvas.TopProperty));             if (v.Velocity < 10)             {                 v.Velocity++;             }             if ((currentX + Ball.Width) >= Arena.Width)             {                 v.X = -1;                 v.Velocity = 5;             }             if (currentX < 0)             {                 v.X = 1;                 v.Velocity = 5;             }             if ((currentY + Ball.Height) >= Arena.Height)             {                 v.Y = -1;                 v.Velocity = 5;             }             if (currentY < 0)             {                 v.Y = 1;                 v.Velocity = 5;             }             Ball.SetValue(Canvas.LeftProperty, currentX + (v.X * v.Velocity));             Ball.SetValue(Canvas.TopProperty, currentY + (v.Y * v.Velocity));         }     }     public class Vector     {         public double X { get; set; }         public double Y { get; set; }         public double Velocity { get; set; }     } }