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Image

The Image object represents an image that was created with the tag. Images can be downloaded and cached dynamically by using the Image() constructor. Images cannot be displayed using the constructor. The constructor takes two optional arguments, width and height. width specifies the width of the image in pixels. height specifies the height of the image in pixels. If these arguments are larger or smaller than the actual image, the image will be stretched to these dimensions. The image to load is specified using dot notation and the src property. Properties/Methods/EventsDescription borderWidth of border around image completeHas image finished loading? heightHeight of image hspacePadding on left and right of image. lowsrcAlternate image for low-resolution displays nameName of image srcURL of image vspacePadding on top and bottom of image widthWidth of image handleEvent()Invokes an images event handler onAbortHandler when image load is aborted onErrorHandler when error occurs while loading image onKeyDownHandler for KeyDown events within image onKeyPressHandler for KeyPress events within image onKeyUpHandler for KeyUp events within image onLoadHandler when image is finished loading <html>     <head>     <title>Example of Image Object</title>     <script language="JavaScript">     <!--     alternate=0;          circle = "circle.gif";     square = "square.gif";     function changeImage(){       if(alternate==0) {         document.magic.src=circle;         alternate=1;       } else {         document.magic.src=square;         alternate=0;       }     }     -->     </script>         </head>     <center>     <form>     <input type="button"            value="Change Image"            onClick="changeImage()">     </form>     <img name="magic" src="http://www.rntsoft.com/style/logo.png">     </center>     </html>