GraphicsUtilities
contains a set of tools to perform
* common graphics operations easily. These operations are divided into
* several themes, listed below.
Compatible images can, and should, be used to increase drawing * performance. This class provides a number of methods to load compatible * images directly from files or to convert existing images to compatibles * images.
* *This class provides a number of methods to easily scale down images. * Some of these methods offer a trade-off between speed and result quality and * shouuld be used all the time. They also offer the advantage of producing * compatible images, thus automatically resulting into better runtime * performance.
* *All these methodes are both faster than
* {@link java.awt.Image#getScaledInstance(int, int, int)} and produce
* better-looking results than the various drawImage()
methods
* in {@link java.awt.Graphics}, which can be used for image scaling.
This class provides two methods to get and set pixels in a buffered image. * These methods try to avoid unmanaging the image in order to keep good * performance.
* * @author Romain GuyReturns a new BufferedImage
using the same color model
* as the image passed as a parameter. The returned image is only compatible
* with the image passed as a parameter. This does not mean the returned
* image is compatible with the hardware.
BufferedImage
, compatible with the color model
* of image
*/
public static BufferedImage createColorModelCompatibleImage(BufferedImage image) {
ColorModel cm = image.getColorModel();
return new BufferedImage(cm,
cm.createCompatibleWritableRaster(image.getWidth(),
image.getHeight()),
cm.isAlphaPremultiplied(), null);
}
/**
* Returns a new compatible image with the same width, height and * transparency as the image specified as a parameter. That is, the * returned BufferedImage will be compatible with the graphics hardware. * If this method is called in a headless environment, then * the returned BufferedImage will be compatible with the source * image.
* * @see java.awt.Transparency * @see #createCompatibleImage(int, int) * @see #createCompatibleImage(java.awt.image.BufferedImage, int, int) * @see #createCompatibleTranslucentImage(int, int) * @see #loadCompatibleImage(java.net.URL) * @see #toCompatibleImage(java.awt.image.BufferedImage) * @param image the reference image from which the dimension and the * transparency of the new image are obtained * @return a new compatibleBufferedImage
with the same
* dimension and transparency as image
*/
public static BufferedImage createCompatibleImage(BufferedImage image) {
return createCompatibleImage(image, image.getWidth(), image.getHeight());
}
/**
* Returns a new compatible image of the specified width and height, and
* the same transparency setting as the image specified as a parameter.
* That is, the returned BufferedImage
is compatible with
* the graphics hardware. If the method is called in a headless
* environment, then the returned BufferedImage will be compatible with
* the source image.
BufferedImage
with the same
* transparency as image
and the specified dimension
*/
public static BufferedImage createCompatibleImage(BufferedImage image,
int width, int height) {
return isHeadless() ?
new BufferedImage(width, height, image.getType()) :
getGraphicsConfiguration().createCompatibleImage(width, height,
image.getTransparency());
}
/**
* Returns a new opaque compatible image of the specified width and
* height. That is, the returned BufferedImage
is compatible with
* the graphics hardware. If the method is called in a headless
* environment, then the returned BufferedImage will be compatible with
* the source image.
BufferedImage
of the
* specified width and height
*/
public static BufferedImage createCompatibleImage(int width, int height) {
return isHeadless() ?
new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB) :
getGraphicsConfiguration().createCompatibleImage(width, height);
}
/**
* Returns a new translucent compatible image of the specified width and
* height. That is, the returned BufferedImage
is compatible with
* the graphics hardware. If the method is called in a headless
* environment, then the returned BufferedImage will be compatible with
* the source image.
BufferedImage
of the
* specified width and height
*/
public static BufferedImage createCompatibleTranslucentImage(int width,
int height) {
return isHeadless() ?
new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB) :
getGraphicsConfiguration().createCompatibleImage(width, height,
Transparency.TRANSLUCENT);
}
/**
* Returns a new compatible image from a URL. The image is loaded from the * specified location and then turned, if necessary into a compatible * image.
* * @see #createCompatibleImage(java.awt.image.BufferedImage) * @see #createCompatibleImage(java.awt.image.BufferedImage, int, int) * @see #createCompatibleImage(int, int) * @see #createCompatibleTranslucentImage(int, int) * @see #toCompatibleImage(java.awt.image.BufferedImage) * @param resource the URL of the picture to load as a compatible image * @return a new translucent compatibleBufferedImage
of the
* specified width and height
* @throws java.io.IOException if the image cannot be read or loaded
*/
public static BufferedImage loadCompatibleImage(URL resource)
throws IOException {
BufferedImage image = ImageIO.read(resource);
return toCompatibleImage(image);
}
/**
* Return a new compatible image that contains a copy of the specified * image. This method ensures an image is compatible with the hardware, * and therefore optimized for fast blitting operations.
* *If the method is called in a headless environment, then the returned
* BufferedImage
will be the source image.
image
*/
public static BufferedImage toCompatibleImage(BufferedImage image) {
if (isHeadless()) {
return image;
}
if (image.getColorModel().equals(
getGraphicsConfiguration().getColorModel())) {
return image;
}
BufferedImage compatibleImage =
getGraphicsConfiguration().createCompatibleImage(
image.getWidth(), image.getHeight(),
image.getTransparency());
Graphics g = compatibleImage.getGraphics();
g.drawImage(image, 0, 0, null);
g.dispose();
return compatibleImage;
}
/**
* Returns a thumbnail of a source image. newSize
defines
* the length of the longest dimension of the thumbnail. The other
* dimension is then computed according to the dimensions ratio of the
* original picture.
This method favors speed over quality. When the new size is less than * half the longest dimension of the source image, * {@link #createThumbnail(BufferedImage, int)} or * {@link #createThumbnail(BufferedImage, int, int)} should be used instead * to ensure the quality of the result without sacrificing too much * performance.
* * @see #createThumbnailFast(java.awt.image.BufferedImage, int, int) * @see #createThumbnail(java.awt.image.BufferedImage, int) * @see #createThumbnail(java.awt.image.BufferedImage, int, int) * @param image the source image * @param newSize the length of the largest dimension of the thumbnail * @return a new compatibleBufferedImage
containing a
* thumbnail of image
* @throws IllegalArgumentException if newSize
is larger than
* the largest dimension of image
or <= 0
*/
public static BufferedImage createThumbnailFast(BufferedImage image,
int newSize) {
float ratio;
int width = image.getWidth();
int height = image.getHeight();
if (width > height) {
if (newSize >= width) {
throw new IllegalArgumentException("newSize must be lower than" +
" the image width");
} else if (newSize <= 0) {
throw new IllegalArgumentException("newSize must" +
" be greater than 0");
}
ratio = (float) width / (float) height;
width = newSize;
height = (int) (newSize / ratio);
} else {
if (newSize >= height) {
throw new IllegalArgumentException("newSize must be lower than" +
" the image height");
} else if (newSize <= 0) {
throw new IllegalArgumentException("newSize must" +
" be greater than 0");
}
ratio = (float) height / (float) width;
height = newSize;
width = (int) (newSize / ratio);
}
BufferedImage temp = createCompatibleImage(image, width, height);
Graphics2D g2 = temp.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.drawImage(image, 0, 0, temp.getWidth(), temp.getHeight(), null);
g2.dispose();
return temp;
}
/**
* Returns a thumbnail of a source image.
*This method favors speed over quality. When the new size is less than * half the longest dimension of the source image, * {@link #createThumbnail(BufferedImage, int)} or * {@link #createThumbnail(BufferedImage, int, int)} should be used instead * to ensure the quality of the result without sacrificing too much * performance.
* * @see #createThumbnailFast(java.awt.image.BufferedImage, int) * @see #createThumbnail(java.awt.image.BufferedImage, int) * @see #createThumbnail(java.awt.image.BufferedImage, int, int) * @param image the source image * @param newWidth the width of the thumbnail * @param newHeight the height of the thumbnail * @return a new compatibleBufferedImage
containing a
* thumbnail of image
* @throws IllegalArgumentException if newWidth
is larger than
* the width of image
or if code>newHeight is larger
* than the height of image
or if one of the dimensions
* is <= 0
*/
public static BufferedImage createThumbnailFast(BufferedImage image,
int newWidth, int newHeight) {
if (newWidth >= image.getWidth() ||
newHeight >= image.getHeight()) {
throw new IllegalArgumentException("newWidth and newHeight cannot" +
" be greater than the image" +
" dimensions");
} else if (newWidth <= 0 || newHeight <= 0) {
throw new IllegalArgumentException("newWidth and newHeight must" +
" be greater than 0");
}
BufferedImage temp = createCompatibleImage(image, newWidth, newHeight);
Graphics2D g2 = temp.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.drawImage(image, 0, 0, temp.getWidth(), temp.getHeight(), null);
g2.dispose();
return temp;
}
/**
* Returns a thumbnail of a source image. newSize
defines
* the length of the longest dimension of the thumbnail. The other
* dimension is then computed according to the dimensions ratio of the
* original picture.
This method offers a good trade-off between speed and quality. * The result looks better than * {@link #createThumbnailFast(java.awt.image.BufferedImage, int)} when * the new size is less than half the longest dimension of the source * image, yet the rendering speed is almost similar.
* * @see #createThumbnailFast(java.awt.image.BufferedImage, int, int) * @see #createThumbnailFast(java.awt.image.BufferedImage, int) * @see #createThumbnail(java.awt.image.BufferedImage, int, int) * @param image the source image * @param newSize the length of the largest dimension of the thumbnail * @return a new compatibleBufferedImage
containing a
* thumbnail of image
* @throws IllegalArgumentException if newSize
is larger than
* the largest dimension of image
or <= 0
*/
public static BufferedImage createThumbnail(BufferedImage image,
int newSize) {
int width = image.getWidth();
int height = image.getHeight();
boolean isTranslucent = image.getTransparency() != Transparency.OPAQUE;
boolean isWidthGreater = width > height;
if (isWidthGreater) {
if (newSize >= width) {
throw new IllegalArgumentException("newSize must be lower than" +
" the image width");
}
} else if (newSize >= height) {
throw new IllegalArgumentException("newSize must be lower than" +
" the image height");
}
if (newSize <= 0) {
throw new IllegalArgumentException("newSize must" +
" be greater than 0");
}
float ratioWH = (float) width / (float) height;
float ratioHW = (float) height / (float) width;
BufferedImage thumb = image;
BufferedImage temp = null;
Graphics2D g2 = null;
int previousWidth = width;
int previousHeight = height;
do {
if (isWidthGreater) {
width /= 2;
if (width < newSize) {
width = newSize;
}
height = (int) (width / ratioWH);
} else {
height /= 2;
if (height < newSize) {
height = newSize;
}
width = (int) (height / ratioHW);
}
if (temp == null || isTranslucent) {
temp = createCompatibleImage(image, width, height);
g2 = temp.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
}
g2.drawImage(thumb, 0, 0, width, height,
0, 0, previousWidth, previousHeight, null);
previousWidth = width;
previousHeight = height;
thumb = temp;
} while (newSize != (isWidthGreater ? width : height));
g2.dispose();
if (width != thumb.getWidth() || height != thumb.getHeight()) {
temp = createCompatibleImage(image, width, height);
g2 = temp.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.drawImage(thumb, 0, 0, width, height, null);
g2.dispose();
thumb = temp;
}
return thumb;
}
/**
* Returns a thumbnail of a source image.
*This method offers a good trade-off between speed and quality. * The result looks better than * {@link #createThumbnailFast(java.awt.image.BufferedImage, int)} when * the new size is less than half the longest dimension of the source * image, yet the rendering speed is almost similar.
* * @see #createThumbnailFast(java.awt.image.BufferedImage, int) * @see #createThumbnailFast(java.awt.image.BufferedImage, int, int) * @see #createThumbnail(java.awt.image.BufferedImage, int) * @param image the source image * @param newWidth the width of the thumbnail * @param newHeight the height of the thumbnail * @return a new compatibleBufferedImage
containing a
* thumbnail of image
* @throws IllegalArgumentException if newWidth
is larger than
* the width of image
or if code>newHeight is larger
* than the height of image or if one the dimensions is not > 0
*/
public static BufferedImage createThumbnail(BufferedImage image,
int newWidth, int newHeight) {
int width = image.getWidth();
int height = image.getHeight();
boolean isTranslucent = image.getTransparency() != Transparency.OPAQUE;
if (newWidth >= width || newHeight >= height) {
throw new IllegalArgumentException("newWidth and newHeight cannot" +
" be greater than the image" +
" dimensions");
} else if (newWidth <= 0 || newHeight <= 0) {
throw new IllegalArgumentException("newWidth and newHeight must" +
" be greater than 0");
}
BufferedImage thumb = image;
BufferedImage temp = null;
Graphics2D g2 = null;
int previousWidth = width;
int previousHeight = height;
do {
if (width > newWidth) {
width /= 2;
if (width < newWidth) {
width = newWidth;
}
}
if (height > newHeight) {
height /= 2;
if (height < newHeight) {
height = newHeight;
}
}
if (temp == null || isTranslucent) {
temp = createCompatibleImage(image, width, height);
g2 = temp.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
}
g2.drawImage(thumb, 0, 0, width, height,
0, 0, previousWidth, previousHeight, null);
previousWidth = width;
previousHeight = height;
thumb = temp;
} while (width != newWidth || height != newHeight);
g2.dispose();
if (width != thumb.getWidth() || height != thumb.getHeight()) {
temp = createCompatibleImage(image, width, height);
g2 = temp.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.drawImage(thumb, 0, 0, width, height, null);
g2.dispose();
thumb = temp;
}
return thumb;
}
/**
* Returns an array of pixels, stored as integers, from a
* BufferedImage
. The pixels are grabbed from a rectangular
* area defined by a location and two dimensions. Calling this method on
* an image of type different from BufferedImage.TYPE_INT_ARGB
* and BufferedImage.TYPE_INT_RGB
will unmanage the image.
pixels
if non-null, a new array of integers
* otherwise
* @throws IllegalArgumentException is pixels
is non-null and
* of length < w*h
*/
public static int[] getPixels(BufferedImage img,
int x, int y, int w, int h, int[] pixels) {
if (w == 0 || h == 0) {
return new int[0];
}
if (pixels == null) {
pixels = new int[w * h];
} else if (pixels.length < w * h) {
throw new IllegalArgumentException("pixels array must have a length" +
" >= w*h");
}
int imageType = img.getType();
if (imageType == BufferedImage.TYPE_INT_ARGB ||
imageType == BufferedImage.TYPE_INT_RGB) {
Raster raster = img.getRaster();
return (int[]) raster.getDataElements(x, y, w, h, pixels);
}
// Unmanages the image
return img.getRGB(x, y, w, h, pixels, 0, w);
}
/**
* Writes a rectangular area of pixels in the destination
* BufferedImage
. Calling this method on
* an image of type different from BufferedImage.TYPE_INT_ARGB
* and BufferedImage.TYPE_INT_RGB
will unmanage the image.
pixels
is non-null and
* of length < w*h
*/
public static void setPixels(BufferedImage img,
int x, int y, int w, int h, int[] pixels) {
if (pixels == null || w == 0 || h == 0) {
return;
} else if (pixels.length < w * h) {
throw new IllegalArgumentException("pixels array must have a length" +
" >= w*h");
}
int imageType = img.getType();
if (imageType == BufferedImage.TYPE_INT_ARGB ||
imageType == BufferedImage.TYPE_INT_RGB) {
WritableRaster raster = img.getRaster();
raster.setDataElements(x, y, w, h, pixels);
} else {
// Unmanages the image
img.setRGB(x, y, w, h, pixels, 0, w);
}
}
}
/*
* Copyright (c) 2007, Romain Guy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of the TimingFramework project nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
*
* @author Romain Guy
*/
class PictureGlassPane extends JComponent {
private BufferedImage image;
private Point location;
private BufferedImage shadow;
public PictureGlassPane() {
}
public void moveIt(Point location) {
Point oldLocation = this.location;
SwingUtilities.convertPointFromScreen(location, this);
this.location = location;
Rectangle newClip = new Rectangle(location.x - image.getWidth() / 2, location.y - image.getHeight() / 2,
image.getWidth(), image.getHeight());
newClip.add(new Rectangle(oldLocation.x - image.getWidth() / 2, oldLocation.y - image.getHeight() / 2,
image.getWidth(), image.getHeight()));
newClip.add(new Rectangle(oldLocation.x - image.getWidth() / 2, oldLocation.y - image.getHeight() / 2,
shadow.getWidth(), shadow.getHeight()));
newClip.add(new Rectangle(location.x - image.getWidth() / 2, location.y - image.getHeight() / 2,
shadow.getWidth(), shadow.getHeight()));
repaint(newClip);
}
public void hideIt() {
setVisible(false);
}
public void showIt(BufferedImage image, Point location) {
this.image = image;
this.shadow = new ShadowRenderer(5, 0.3f, Color.BLACK).createShadow(image);
SwingUtilities.convertPointFromScreen(location, this);
this.location = location;
setVisible(true);
}
@Override
protected void paintComponent(Graphics g) {
if (image != null && location != null) {
int x = location.x - image.getWidth() / 2;
int y = location.y - image.getHeight() / 2;
g.drawImage(shadow, x, y, null);
g.drawImage(image, x, y, null);
}
}
}
/*
* $Id: ShadowRenderer.java,v 1.1 2007/01/15 23:39:23 gfx Exp $
*
* Copyright 2006 Sun Microsystems, Inc., 4150 Network Circle,
* Santa Clara, California 95054, U.S.A. All rights reserved.
*
* Licensed under LGPL.
*/
/**
* A shadow renderer generates a drop shadow for any given picture, respecting * the transparency channel if present. The resulting picture contains the * shadow only and to create a drop shadow effect you will need to stack the * original picture and the shadow generated by the renderer.
*A shadow is defined by three properties: *
* ShadowRenderer renderer = new ShadowRenderer(10, 0.5f, Color.GREEN); * // .. * renderer = new ShadowRenderer(); * renderer.setSize(10); * renderer.setOpacity(0.5f); * renderer.setColor(Color.GREEN); ** The default constructor provides the following default values: *
A shadow is generated as a BufferedImage
from another
* BufferedImage
. Once the renderer is set up, you must call
* {@link #createShadow} to actually generate the shadow:
*
* ShadowRenderer renderer = new ShadowRenderer(); * // renderer setup * BufferedImage shadow = renderer.createShadow(bufferedImage); **
The generated image dimensions are computed as following:
** width = imageWidth + 2 * shadowSize * height = imageHeight + 2 * shadowSize **
This renderer allows to register property change listeners with * {@link #addPropertyChangeListener}. Listening to properties changes is very * useful when you emebed the renderer in a graphical component and give the API * user the ability to access the renderer. By listening to properties changes, * you can easily repaint the component when needed.
*ShadowRenderer
is not guaranteed to be thread-safe.
Identifies a change to the size used to render the shadow.
*When the property change event is fired, the old value and the new
* value are provided as Integer
instances.
Identifies a change to the opacity used to render the shadow.
*When the property change event is fired, the old value and the new
* value are provided as Float
instances.
Identifies a change to the color used to render the shadow.
*/ public static final String COLOR_CHANGED_PROPERTY = "shadow_color"; // size of the shadow in pixels (defines the fuzziness) private int size = 5; // opacity of the shadow private float opacity = 0.5f; // color of the shadow private Color color = Color.BLACK; // notifies listeners of properties changes private PropertyChangeSupport changeSupport; /** *Creates a default good looking shadow generator. * The default shadow renderer provides the following default values: *
These properties provide a regular, good looking shadow.
*/ public ShadowRenderer() { this(5, 0.5f, Color.BLACK); } /** *A shadow renderer needs three properties to generate shadows. * These properties are:
*Add a PropertyChangeListener to the listener list. The listener is
* registered for all properties. The same listener object may be added
* more than once, and will be called as many times as it is added. If
* listener
is null, no exception is thrown and no action
* is taken.
Remove a PropertyChangeListener from the listener list. This removes
* a PropertyChangeListener that was registered for all properties. If
* listener
was added more than once to the same event source,
* it will be notified one less time after being removed. If
* listener
is null, or was never added, no exception is thrown
* and no action is taken.
Gets the color used by the renderer to generate shadows.
* @return this renderer's shadow color */ public Color getColor() { return color; } /** *Sets the color used by the renderer to generate shadows.
*Consecutive calls to {@link #createShadow} will all use this color * until it is set again.
*If the color provided is null, the previous color will be retained.
* @param shadowColor the generated shadows color */ public void setColor(final Color shadowColor) { if (shadowColor != null) { Color oldColor = this.color; this.color = shadowColor; changeSupport.firePropertyChange(COLOR_CHANGED_PROPERTY, oldColor, this.color); } } /** *Gets the opacity used by the renderer to generate shadows.
*The opacity is comprised between 0.0f and 1.0f; 0.0f being fully * transparent and 1.0f fully opaque.
* @return this renderer's shadow opacity */ public float getOpacity() { return opacity; } /** *Sets the opacity used by the renderer to generate shadows.
*Consecutive calls to {@link #createShadow} will all use this opacity * until it is set again.
*The opacity is comprised between 0.0f and 1.0f; 0.0f being fully * transparent and 1.0f fully opaque. If you provide a value out of these * boundaries, it will be restrained to the closest boundary.
* @param shadowOpacity the generated shadows opacity */ public void setOpacity(final float shadowOpacity) { float oldOpacity = this.opacity; if (shadowOpacity < 0.0) { this.opacity = 0.0f; } else if (shadowOpacity > 1.0f) { this.opacity = 1.0f; } else { this.opacity = shadowOpacity; } changeSupport.firePropertyChange(OPACITY_CHANGED_PROPERTY, oldOpacity, this.opacity); } /** *Gets the size in pixel used by the renderer to generate shadows.
* @return this renderer's shadow size */ public int getSize() { return size; } /** *Sets the size, in pixels, used by the renderer to generate shadows.
*The size defines the blur radius applied to the shadow to create the * fuzziness.
*There is virtually no limit to the size. The size cannot be negative. * If you provide a negative value, the size will be 0 instead.
* @param shadowSize the generated shadows size in pixels (fuzziness) */ public void setSize(final int shadowSize) { int oldSize = this.size; if (shadowSize < 0) { this.size = 0; } else { this.size = shadowSize; } changeSupport.firePropertyChange(SIZE_CHANGED_PROPERTY, new Integer(oldSize), new Integer(this.size)); } /** *Generates the shadow for a given picture and the current properties * of the renderer.
*The generated image dimensions are computed as following:
** width = imageWidth + 2 * shadowSize * height = imageHeight + 2 * shadowSize ** @param image the picture from which the shadow must be cast * @return the picture containing the shadow of
image
*/
public BufferedImage createShadow(final BufferedImage image) {
// Written by Sesbastien Petrucci
int shadowSize = size * 2;
int srcWidth = image.getWidth();
int srcHeight = image.getHeight();
int dstWidth = srcWidth + shadowSize;
int dstHeight = srcHeight + shadowSize;
int left = size;
int right = shadowSize - left;
int yStop = dstHeight - right;
int shadowRgb = color.getRGB() & 0x00FFFFFF;
int[] aHistory = new int[shadowSize];
int historyIdx;
int aSum;
BufferedImage dst = new BufferedImage(dstWidth, dstHeight,
BufferedImage.TYPE_INT_ARGB);
int[] dstBuffer = new int[dstWidth * dstHeight];
int[] srcBuffer = new int[srcWidth * srcHeight];
GraphicsUtilities.getPixels(image, 0, 0, srcWidth, srcHeight, srcBuffer);
int lastPixelOffset = right * dstWidth;
float hSumDivider = 1.0f / shadowSize;
float vSumDivider = opacity / shadowSize;
int[] hSumLookup = new int[256 * shadowSize];
for (int i = 0; i < hSumLookup.length; i++) {
hSumLookup[i] = (int) (i * hSumDivider);
}
int[] vSumLookup = new int[256 * shadowSize];
for (int i = 0; i < vSumLookup.length; i++) {
vSumLookup[i] = (int) (i * vSumDivider);
}
int srcOffset;
// horizontal pass : extract the alpha mask from the source picture and
// blur it into the destination picture
for (int srcY = 0, dstOffset = left * dstWidth; srcY < srcHeight; srcY++) {
// first pixels are empty
for (historyIdx = 0; historyIdx < shadowSize; ) {
aHistory[historyIdx++] = 0;
}
aSum = 0;
historyIdx = 0;
srcOffset = srcY * srcWidth;
// compute the blur average with pixels from the source image
for (int srcX = 0; srcX < srcWidth; srcX++) {
int a = hSumLookup[aSum];
dstBuffer[dstOffset++] = a << 24; // store the alpha value only
// the shadow color will be added in the next pass
aSum -= aHistory[historyIdx]; // substract the oldest pixel from the sum
// extract the new pixel ...
a = srcBuffer[srcOffset + srcX] >>> 24;
aHistory[historyIdx] = a; // ... and store its value into history
aSum += a; // ... and add its value to the sum
if (++historyIdx >= shadowSize) {
historyIdx -= shadowSize;
}
}
// blur the end of the row - no new pixels to grab
for (int i = 0; i < shadowSize; i++) {
int a = hSumLookup[aSum];
dstBuffer[dstOffset++] = a << 24;
// substract the oldest pixel from the sum ... and nothing new to add !
aSum -= aHistory[historyIdx];
if (++historyIdx >= shadowSize) {
historyIdx -= shadowSize;
}
}
}
// vertical pass
for (int x = 0, bufferOffset = 0; x < dstWidth; x++, bufferOffset = x) {
aSum = 0;
// first pixels are empty
for (historyIdx = 0; historyIdx < left;) {
aHistory[historyIdx++] = 0;
}
// and then they come from the dstBuffer
for (int y = 0; y < right; y++, bufferOffset += dstWidth) {
int a = dstBuffer[bufferOffset] >>> 24; // extract alpha
aHistory[historyIdx++] = a; // store into history
aSum += a; // and add to sum
}
bufferOffset = x;
historyIdx = 0;
// compute the blur avera`ge with pixels from the previous pass
for (int y = 0; y < yStop; y++, bufferOffset += dstWidth) {
int a = vSumLookup[aSum];
dstBuffer[bufferOffset] = a << 24 | shadowRgb; // store alpha value + shadow color
aSum -= aHistory[historyIdx]; // substract the oldest pixel from the sum
a = dstBuffer[bufferOffset + lastPixelOffset] >>> 24; // extract the new pixel ...
aHistory[historyIdx] = a; // ... and store its value into history
aSum += a; // ... and add its value to the sum
if (++historyIdx >= shadowSize) {
historyIdx -= shadowSize;
}
}
// blur the end of the column - no pixels to grab anymore
for (int y = yStop; y < dstHeight; y++, bufferOffset += dstWidth) {
int a = vSumLookup[aSum];
dstBuffer[bufferOffset] = a << 24 | shadowRgb;
aSum -= aHistory[historyIdx]; // substract the oldest pixel from the sum
if (++historyIdx >= shadowSize) {
historyIdx -= shadowSize;
}
}
}
GraphicsUtilities.setPixels(dst, 0, 0, dstWidth, dstHeight, dstBuffer);
return dst;
}
}
Filthy-Rich-Clients-GlassPaneDragDrop.zip( 180 k)