* For optimal performance, usage pattern should be one where matches
* should be very common (esp. after "warm-up"), and as with most hash-based
* maps/sets, that hash codes are uniformly distributed. Also, collisions
* are slightly more expensive than with HashMap or HashSet, since hash codes
* are not used in resolving collisions; that is, equals() comparison is
* done with all symbols in same bucket index.
* Finally, rehashing is also more expensive, as hash codes are not
* stored; rehashing requires all entries' hash codes to be recalculated.
* Reason for not storing hash codes is reduced memory usage, hoping
* for better memory locality.
*
* Usual usage pattern is to create a single "master" instance, and either * use that instance in sequential fashion, or to create derived "child" * instances, which after use, are asked to return possible symbol additions * to master instance. In either case benefit is that symbol table gets * initialized so that further uses are more efficient, as eventually all * symbols needed will already be in symbol table. At that point no more * Symbol String allocations are needed, nor changes to symbol table itself. *
* Note that while individual SymbolTable instances are NOT thread-safe * (much like generic collection classes), concurrently used "child" * instances can be freely used without synchronization. However, using * master table concurrently with child instances can only be done if * access to master instance is read-only (ie. no modifications done). */ public class SymbolTable { /** * Default initial table size; no need to make it miniscule, due * to couple of things: first, overhead of array reallocation * is significant, * and second, overhead of rehashing is also non-negligible. *
* Let's use 128 as the default; it allows for up to 96 symbols, * and uses about 512 bytes on 32-bit machines. */ protected static final int DEFAULT_TABLE_SIZE = 128; protected static final float DEFAULT_FILL_FACTOR = 0.75f; protected static final String EMPTY_STRING = ""; /* //////////////////////////////////////// // Configuration: //////////////////////////////////////// */ /** * Flag that determines whether Strings to be added need to be * interned before being added or not. Forcing intern()ing will add * some overhead when adding new Strings, but may be beneficial if such * Strings are generally used by other parts of system. Note that even * without interning, all returned String instances are guaranteed * to be comparable with equality (==) operator; it's just that such * guarantees are not made for Strings other classes return. */ protected boolean mInternStrings; /* //////////////////////////////////////// // Actual symbol table data: //////////////////////////////////////// */ /** * Primary matching symbols; it's expected most match occur from * here. */ protected String[] mSymbols; /** * Overflow buckets; if primary doesn't match, lookup is done * from here. *
* Note: Number of buckets is half of number of symbol entries, on
* assumption there's less need for buckets.
*/
protected Bucket[] mBuckets;
/**
* Current size (number of entries); needed to know if and when
* rehash.
*/
protected int mSize;
/**
* Limit that indicates maximum size this instance can hold before
* it needs to be expanded and rehashed. Calculated using fill
* factor passed in to constructor.
*/
protected int mSizeThreshold;
/**
* Mask used to get index from hash values; equal to
* mBuckets.length - 1
, when mBuckets.length is
* a power of two.
*/
protected int mIndexMask;
/*
////////////////////////////////////////
// Information about concurrency
////////////////////////////////////////
*/
/**
* Version of this table instance; used when deriving new concurrently
* used versions from existing 'master' instance.
*/
protected int mThisVersion;
/**
* Flag that indicates if any changes have been made to the data;
* used to both determine if bucket array needs to be copied when
* (first) change is made, and potentially if updated bucket list
* is to be resync'ed back to master instance.
*/
protected boolean mDirty;
/*
////////////////////////////////////////
// Life-cycle:
////////////////////////////////////////
*/
/**
* Method for constructing a master symbol table instance; this one
* will create master instance with default size, and with interning
* enabled.
*/
public SymbolTable() {
this(true);
}
/**
* Method for constructing a master symbol table instance.
*/
public SymbolTable(boolean internStrings) {
this(internStrings, DEFAULT_TABLE_SIZE);
}
/**
* Method for constructing a master symbol table instance.
*/
public SymbolTable(boolean internStrings, int initialSize) {
this(internStrings, initialSize, DEFAULT_FILL_FACTOR);
}
/**
* Main method for constructing a master symbol table instance; will
* be called by other public constructors.
*
* @param internStrings Whether Strings to add are intern()ed or not
* @param initialSize Minimum initial size for bucket array; internally
* will always use a power of two equal to or bigger than this value.
* @param fillFactor Maximum fill factor allowed for bucket table;
* when more entries are added, table will be expanded.
*/
public SymbolTable(boolean internStrings, int initialSize,
float fillFactor)
{
mInternStrings = internStrings;
// Let's start versions from 1
mThisVersion = 1;
// And we'll also set flags so no copying of buckets is needed:
mDirty = true;
// No point in requesting funny initial sizes...
if (initialSize < 1) {
throw new IllegalArgumentException("Can not use negative/zero initial size: "+initialSize);
}
/* Initial size has to be a power of two. Also, let's not honour
* sizes that are ridiculously small...
*/
{
int currSize = 4;
while (currSize < initialSize) {
currSize += currSize;
}
initialSize = currSize;
}
mSymbols = new String[initialSize];
mBuckets = new Bucket[initialSize >> 1];
// Mask is easy to calc for powers of two.
mIndexMask = initialSize - 1;
mSize = 0;
// Sanity check for fill factor:
if (fillFactor < 0.01f) {
throw new IllegalArgumentException("Fill factor can not be lower than 0.01.");
}
if (fillFactor > 10.0f) { // just to catch stupid values, ie. useless from performance perspective
throw new IllegalArgumentException("Fill factor can not be higher than 10.0.");
}
mSizeThreshold = (int) (initialSize * fillFactor + 0.5);
}
/**
* Internal constructor used when creating child instances.
*/
private SymbolTable(boolean internStrings, String[] symbols,
Bucket[] buckets, int size, int sizeThreshold,
int indexMask, int version)
{
mInternStrings = internStrings;
mSymbols = symbols;
mBuckets = buckets;
mSize = size;
mSizeThreshold = sizeThreshold;
mIndexMask = indexMask;
mThisVersion = version;
// Need to make copies of arrays, if/when adding new entries
mDirty = false;
}
/**
* "Factory" method; will create a new child instance of this symbol
* table. It will be a copy-on-write instance, ie. it will only use
* read-only copy of parent's data, but when changes are needed, a
* copy will be created.
*
* Note: while this method is synchronized, it is generally not * safe to both use makeChild/mergeChild, AND to use instance * actively. Instead, a separate 'root' instance should be used * on which only makeChild/mergeChild are called, but instance itself * is not used as a symbol table. */ public synchronized SymbolTable makeChild() { return new SymbolTable(mInternStrings, mSymbols, mBuckets, mSize, mSizeThreshold, mIndexMask, mThisVersion+1); } /** * Method that allows contents of child table to potentially be * "merged in" with contents of this symbol table. *
* Note that caller has to make sure symbol table passed in is * really a child or sibling of this symbol table. */ public synchronized void mergeChild(SymbolTable child) { // Let's do a basic sanity check first: if (child.size() <= size()) { // nothing to add return; } // Okie dokie, let's get the data in! mSymbols = child.mSymbols; mBuckets = child.mBuckets; mSize = child.mSize; mSizeThreshold = child.mSizeThreshold; mIndexMask = child.mIndexMask; mThisVersion++; // to prevent other children from overriding // Dirty flag... well, let's just clear it, to force copying just // in case. Shouldn't really matter, for master tables. mDirty = false; /* However, we have to mark child as dirty, so that it will not * be modifying arrays we "took over" (since child may have * returned an updated table before it stopped fully using * the SymbolTable: for example, it may still use it for * parsing PI targets in epilog) */ child.mDirty = false; } /* //////////////////////////////////////////////////// // Public API, configuration //////////////////////////////////////////////////// */ public void setInternStrings(boolean state) { mInternStrings = state; } /* //////////////////////////////////////////////////// // Public API, generic accessors: //////////////////////////////////////////////////// */ public int size() { return mSize; } public int version() { return mThisVersion; } public boolean isDirty() { return mDirty; } public boolean isDirectChildOf(SymbolTable t) { /* Actually, this doesn't really prove it is a child (would have to * use sequence number, or identityHash to really prove it), but * it's good enough if relationship is known to exist. */ /* (for real check, one would need to child/descendant stuff; or * at least an identity hash... or maybe even just a _static_ global * counter for instances... maybe that would actually be worth * doing?) */ if (mThisVersion == (t.mThisVersion + 1)) { return true; } return false; } /* //////////////////////////////////////////////////// // Public API, accessing symbols: //////////////////////////////////////////////////// */ /** * Main access method; will check if actual symbol String exists; * if so, returns it; if not, will create, add and return it. * * @return The symbol matching String in input array */ /* public String findSymbol(char[] buffer, int start, int len) { return findSymbol(buffer, start, len, calcHash(buffer, start, len)); } */ public String findSymbol(char[] buffer, int start, int len, int hash) { // Sanity check: if (len < 1) { return EMPTY_STRING; } hash &= mIndexMask; String sym = mSymbols[hash]; // Optimal case; checking existing primary symbol for hash index: if (sym != null) { // Let's inline primary String equality checking: if (sym.length() == len) { int i = 0; do { if (sym.charAt(i) != buffer[start+i]) { break; } } while (++i < len); // Optimal case; primary match found if (i == len) { return sym; } } // How about collision bucket? Bucket b = mBuckets[hash >> 1]; if (b != null) { sym = b.find(buffer, start, len); if (sym != null) { return sym; } } } // Need to expand? if (mSize >= mSizeThreshold) { rehash(); /* Need to recalc hash; rare occurence (index mask has been * recalculated as part of rehash) */ hash = calcHash(buffer, start, len) & mIndexMask; } else if (!mDirty) { // Or perhaps we need to do copy-on-write? copyArrays(); mDirty = true; } ++mSize; String newSymbol = new String(buffer, start, len); if (mInternStrings) { newSymbol = newSymbol.intern(); } // Ok; do we need to add primary entry, or a bucket? if (mSymbols[hash] == null) { mSymbols[hash] = newSymbol; } else { int bix = hash >> 1; mBuckets[bix] = new Bucket(newSymbol, mBuckets[bix]); } return newSymbol; } /** * Similar to {link #findSymbol}, but will not add passed in symbol * if it is not in symbol table yet. */ public String findSymbolIfExists(char[] buffer, int start, int len, int hash) { // Sanity check: if (len < 1) { return EMPTY_STRING; } hash &= mIndexMask; String sym = mSymbols[hash]; // Optimal case; checking existing primary symbol for hash index: if (sym != null) { // Let's inline primary String equality checking: if (sym.length() == len) { int i = 0; do { if (sym.charAt(i) != buffer[start+i]) { break; } } while (++i < len); // Optimal case; primary match found if (i == len) { return sym; } } // How about collision bucket? Bucket b = mBuckets[hash >> 1]; if (b != null) { sym = b.find(buffer, start, len); if (sym != null) { return sym; } } } return null; } /** * Similar to to {@link #findSymbol(char[],int,int,int)}; used to either * do potentially cheap intern() (if table already has intern()ed version), * or to pre-populate symbol table with known values. */ public String findSymbol(String str) { int len = str.length(); // Sanity check: if (len < 1) { return EMPTY_STRING; } int index = calcHash(str) & mIndexMask; String sym = mSymbols[index]; // Optimal case; checking existing primary symbol for hash index: if (sym != null) { // Let's inline primary String equality checking: if (sym.length() == len) { int i = 0; for (; i < len; ++i) { if (sym.charAt(i) != str.charAt(i)) { break; } } // Optimal case; primary match found if (i == len) { return sym; } } // How about collision bucket? Bucket b = mBuckets[index >> 1]; if (b != null) { sym = b.find(str); if (sym != null) { return sym; } } } // Need to expand? if (mSize >= mSizeThreshold) { rehash(); /* Need to recalc hash; rare occurence (index mask has been * recalculated as part of rehash) */ index = calcHash(str) & mIndexMask; } else if (!mDirty) { // Or perhaps we need to do copy-on-write? copyArrays(); mDirty = true; } ++mSize; if (mInternStrings) { str = str.intern(); } // Ok; do we need to add primary entry, or a bucket? if (mSymbols[index] == null) { mSymbols[index] = str; } else { int bix = index >> 1; mBuckets[bix] = new Bucket(str, mBuckets[bix]); } return str; } /** * Implementation of a hashing method for variable length * Strings. Most of the time intention is that this calculation * is done by caller during parsing, not here; however, sometimes * it needs to be done for parsed "String" too. * * @param len Length of String; has to be at least 1 (caller guarantees * this pre-condition) */ public static int calcHash(char[] buffer, int start, int len) { int hash = (int) buffer[0]; for (int i = 1; i < len; ++i) { hash = (hash * 31) + (int) buffer[i]; } return hash; } public static int calcHash(String key) { int hash = (int) key.charAt(0); for (int i = 1, len = key.length(); i < len; ++i) { hash = (hash * 31) + (int) key.charAt(i); } return hash; } /* ////////////////////////////////////////////////////////// // Internal methods ////////////////////////////////////////////////////////// */ /** * Method called when copy-on-write is needed; generally when first * change is made to a derived symbol table. */ private void copyArrays() { String[] oldSyms = mSymbols; int size = oldSyms.length; mSymbols = new String[size]; System.arraycopy(oldSyms, 0, mSymbols, 0, size); Bucket[] oldBuckets = mBuckets; size = oldBuckets.length; mBuckets = new Bucket[size]; System.arraycopy(oldBuckets, 0, mBuckets, 0, size); } /** * Method called when size (number of entries) of symbol table grows * so big that load factor is exceeded. Since size has to remain * power of two, arrays will then always be doubled. Main work * is really redistributing old entries into new String/Bucket * entries. */ private void rehash() { int size = mSymbols.length; int newSize = size + size; String[] oldSyms = mSymbols; Bucket[] oldBuckets = mBuckets; mSymbols = new String[newSize]; mBuckets = new Bucket[newSize >> 1]; // Let's update index mask, threshold, now (needed for rehashing) mIndexMask = newSize - 1; mSizeThreshold += mSizeThreshold; int count = 0; // let's do sanity check /* Need to do two loops, unfortunately, since spillover area is * only half the size: */ for (int i = 0; i < size; ++i) { String symbol = oldSyms[i]; if (symbol != null) { ++count; int index = calcHash(symbol) & mIndexMask; if (mSymbols[index] == null) { mSymbols[index] = symbol; } else { int bix = index >> 1; mBuckets[bix] = new Bucket(symbol, mBuckets[bix]); } } } size >>= 1; for (int i = 0; i < size; ++i) { Bucket b = oldBuckets[i]; while (b != null) { ++count; String symbol = b.getSymbol(); int index = calcHash(symbol) & mIndexMask; if (mSymbols[index] == null) { mSymbols[index] = symbol; } else { int bix = index >> 1; mBuckets[bix] = new Bucket(symbol, mBuckets[bix]); } b = b.getNext(); } } if (count != mSize) { throw new IllegalStateException("Internal error on SymbolTable.rehash(): had "+mSize+" entries; now have "+count+"."); } } /* ////////////////////////////////////////////////////////// // Test/debug support: ////////////////////////////////////////////////////////// */ public double calcAvgSeek() { int count = 0; for (int i = 0, len = mSymbols.length; i < len; ++i) { if (mSymbols[i] != null) { ++count; } } for (int i = 0, len = mBuckets.length; i < len; ++i) { Bucket b = mBuckets[i]; int cost = 2; while (b != null) { count += cost; ++cost; b = b.getNext(); } } return ((double) count) / ((double) mSize); } /* ////////////////////////////////////////////////////////// // Bucket class ////////////////////////////////////////////////////////// */ /** * This class is a symbol table entry. Each entry acts as a node * in a linked list. */ static final class Bucket { private final String mSymbol; private final Bucket mNext; public Bucket(String symbol, Bucket next) { mSymbol = symbol; mNext = next; } public String getSymbol() { return mSymbol; } public Bucket getNext() { return mNext; } public String find(char[] buf, int start, int len) { String sym = mSymbol; Bucket b = mNext; while (true) { // Inlined equality comparison: if (sym.length() == len) { int i = 0; do { if (sym.charAt(i) != buf[start+i]) { break; } } while (++i < len); if (i == len) { return sym; } } if (b == null) { break; } sym = b.getSymbol(); b = b.getNext(); } return null; } public String find(String str) { String sym = mSymbol; Bucket b = mNext; while (true) { if (sym.equals(str)) { return sym; } if (b == null) { break; } sym = b.getSymbol(); b = b.getNext(); } return null; } } }