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Categories / Java / 3D Graphics
 

This creates a rotation interpolator and applies it to a shape

/* Essential Java 3D Fast Ian Palmer Publisher: Springer-Verlag ISBN: 1-85233-394-4 */ import java.awt.BorderLayout; import java.awt.Button; import java.awt.Frame; import java.awt.Panel; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.media.j3d.AmbientLight; import javax.media.j3d.BoundingSphere; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.DirectionalLight; import javax.media.j3d.Locale; import javax.media.j3d.PhysicalBody; import javax.media.j3d.PhysicalEnvironment; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.View; import javax.media.j3d.ViewPlatform; import javax.media.j3d.VirtualUniverse; import javax.vecmath.Color3f; import javax.vecmath.Point3d; import javax.vecmath.Vector3f; /**  * This creates a rotation interpolator and applies it to a shape.  *   * @author I.J.Palmer  * @version 1.0  */ public class SimpleRotator extends Frame implements ActionListener {   protected Canvas3D myCanvas3D = new Canvas3D(null);   protected Button exitButton = new Button("Exit");   /**    * This function builds the view branch of the scene graph. It creates a    * branch group and then creates the necessary view elements to give a    * useful view of our content.    *     * @param c    *            Canvas3D that will display the view    * @return BranchGroup that is the root of the view elements    */   protected BranchGroup buildViewBranch(Canvas3D c) {     BranchGroup viewBranch = new BranchGroup();     Transform3D viewXfm = new Transform3D();     viewXfm.set(new Vector3f(0.0f, 0.0f, 10.0f));     TransformGroup viewXfmGroup = new TransformGroup(viewXfm);     ViewPlatform myViewPlatform = new ViewPlatform();     PhysicalBody myBody = new PhysicalBody();     PhysicalEnvironment myEnvironment = new PhysicalEnvironment();     viewXfmGroup.addChild(myViewPlatform);     viewBranch.addChild(viewXfmGroup);     View myView = new View();     myView.addCanvas3D(c);     myView.attachViewPlatform(myViewPlatform);     myView.setPhysicalBody(myBody);     myView.setPhysicalEnvironment(myEnvironment);     return viewBranch;   }   /**    * Add some lights so that we can illuminate the scene. This adds one    * ambient light to bring up the overall lighting level and one directional    * shape to show the shape of the objects in the scene.    *     * @param b    *            BranchGroup that the lights are to be added to.    */   protected void addLights(BranchGroup b) {     BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),         100.0);     Color3f ambLightColour = new Color3f(0.5f, 0.5f, 0.5f);     AmbientLight ambLight = new AmbientLight(ambLightColour);     ambLight.setInfluencingBounds(bounds);     Color3f dirLightColour = new Color3f(1.0f, 1.0f, 1.0f);     Vector3f dirLightDir = new Vector3f(-1.0f, -1.0f, -1.0f);     DirectionalLight dirLight = new DirectionalLight(dirLightColour,         dirLightDir);     dirLight.setInfluencingBounds(bounds);     b.addChild(ambLight);     b.addChild(dirLight);   }   /**    * This builds the content branch of our scene graph. The root of the shapes    * supplied as a parameter is slightly tilted to reveal its 3D shape. It    * also uses the addLights function to add some lights to the scene. We also    * create the alpha generator and the rotation interpolator to perform the    * animation.    *     * @param shape    *            Node that represents the geometry for the content    * @return BranchGroup that is the root of the content branch / protected    *         BranchGroup buildContentBranch(Node shape) { BranchGroup    *         contentBranch = new BranchGroup(); //Create the transform and    *         group used for the rotation Transform3D rotateCube = new    *         Transform3D( ); TransformGroup rotationGroup = new    *         TransformGroup(rotateCube); //Set the capability so we can write    *         the transform rotationGroup.setCapability(    *         TransformGroup.ALLOW_TRANSFORM_WRITE); //Create the alpha    *         generator Alpha rotationAlpha = new Alpha(    *         -1,Alpha.INCREASING_ENABLE,0,0,4000,0,0,0,0,0); //Build the    *         interpolator Transform3D yAxis = new Transform3D();    *         RotationInterpolator rotator = new    *         RotationInterpolator(rotationAlpha, rotationGroup, yAxis, 0.0f,    *         (float) Math.PI*2.0f); BoundingSphere bounds = new    *         BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);    *         rotator.setSchedulingBounds(bounds); //Put all this together    *         contentBranch.addChild(rotationGroup);    *         rotationGroup.addChild(shape); rotationGroup.addChild(rotator);    *         addLights(contentBranch); return contentBranch; } /** This    *         creates the shape used in the program.    * @return Node that is the switch node / protected Node buildShape() {    *         Appearance app = new Appearance(); Color3f ambientColour = new    *         Color3f(1.0f,0.0f,0.0f); Color3f emissiveColour = new    *         Color3f(0.0f,0.0f,0.0f); Color3f specularColour = new    *         Color3f(1.0f,1.0f,1.0f); Color3f diffuseColour = new    *         Color3f(1.0f,0.0f,0.0f); float shininess = 20.0f;    *         app.setMaterial(new Material(ambientColour,emissiveColour,    *         diffuseColour,specularColour,shininess)); return new Box(2.0f,    *         2.0f, 2.0f, app); } /** Process the button action to exit the    *         program.    */   public void actionPerformed(ActionEvent e) {     if (e.getSource() == exitButton) {       dispose();       System.exit(0);     }   }   public SimpleRotator() {     VirtualUniverse myUniverse = new VirtualUniverse();     Locale myLocale = new Locale(myUniverse);     myLocale.addBranchGraph(buildViewBranch(myCanvas3D));     //  myLocale.addBranchGraph(buildContentBranch(buildShape()));     setTitle("SimpleRotator");     setSize(400, 400);     setLayout(new BorderLayout());     Panel bottom = new Panel();     bottom.add(exitButton);     add(BorderLayout.CENTER, myCanvas3D);     add(BorderLayout.SOUTH, bottom);     exitButton.addActionListener(this);     setVisible(true);   }   public static void main(String[] args) {     SimpleRotator sr = new SimpleRotator();   } }