Mega Code Archive

 
Categories / Java / 2D Graphics GUI
 

Create an image that supports transparent pixels from GraphicsConfiguration

import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Transparency; import java.awt.image.BufferedImage; public class Main {   public static void main(String[] argv) throws Exception {     GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();     GraphicsDevice gs = ge.getDefaultScreenDevice();     GraphicsConfiguration gc = gs.getDefaultConfiguration();     BufferedImage bimage = gc.createCompatibleImage(100, 100, Transparency.BITMASK);   } }