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Categories / Java Tutorial / SWT
 

Load image from file

Image image =  new Image(display, MyClass.getResourceAsStream("/temp/swt.png")); import org.eclipse.swt.SWT; import org.eclipse.swt.events.PaintEvent; import org.eclipse.swt.events.PaintListener; import org.eclipse.swt.graphics.Image; import org.eclipse.swt.layout.FillLayout; import org.eclipse.swt.widgets.Canvas; import org.eclipse.swt.widgets.Display; import org.eclipse.swt.widgets.Shell; public class ImageLoadFromClassStream {   public static void main(String[] args) {     final Display display = new Display();     final Shell shell = new Shell(display);     shell.setText("Canvas Example");     shell.setLayout(new FillLayout());     Canvas canvas = new Canvas(shell, SWT.NONE);     canvas.addPaintListener(new PaintListener() {       public void paintControl(PaintEvent e) {         Image image = null;         try {           image = new Image(display, ImageLoadFromClassStream.class.getResourceAsStream("yourFile.gif"));                    } catch (Exception e1) {           // TODO Auto-generated catch block           e1.printStackTrace();         }         e.gc.drawImage(image, 10, 10);         image.dispose();       }     });     shell.open();     while (!shell.isDisposed()) {       if (!display.readAndDispatch()) {         display.sleep();       }     }     display.dispose();   } }