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Creating an Empty Image

Image image1 =  new Image(display, 300, 200); Image image2 = new Image(display, myRect); Because an Image is a Drawable, you can pass it to a GC to draw on it: GC gc = new GC(image); import org.eclipse.swt.SWT; import org.eclipse.swt.events.PaintEvent; import org.eclipse.swt.events.PaintListener; import org.eclipse.swt.graphics.GC; import org.eclipse.swt.graphics.Image; import org.eclipse.swt.layout.FillLayout; import org.eclipse.swt.widgets.Canvas; import org.eclipse.swt.widgets.Display; import org.eclipse.swt.widgets.Shell; public class ImageEmpty {   public static void main(String[] args) {     final Display display = new Display();     final Shell shell = new Shell(display);     shell.setText("Canvas Example");     shell.setLayout(new FillLayout());     Canvas canvas = new Canvas(shell, SWT.NONE);     canvas.addPaintListener(new PaintListener() {       public void paintControl(PaintEvent e) {         Image image = new Image(display, 300, 200);         GC gc = new GC(image);         gc.drawLine(10,10,200,200);         gc.dispose();         e.gc.drawImage(image, 10, 10);         image.dispose();       }     });     shell.open();     while (!shell.isDisposed()) {       if (!display.readAndDispatch()) {         display.sleep();       }     }     display.dispose();   } }