Mega Code Archive

 
Categories / Flex / Graphics
 

Drag and drop image on Canvas

<?xml version="1.0"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">     <mx:Script>          import mx.managers.DragManager;     import mx.core.DragSource;     import mx.events.DragEvent;     import flash.events.MouseEvent;          [Embed(source='logo.jpg')]     public var globeImage:Class;     private function mouseMoveHandler(event:MouseEvent):void     {         var dragInitiator:Image=Image(event.currentTarget);         var ds:DragSource = new DragSource();         ds.addData(dragInitiator, "img");         DragManager.doDrag(dragInitiator, ds, event);     }     private function dragEnterHandler(event:DragEvent):void {         if (event.dragSource.hasFormat("img")){             DragManager.acceptDragDrop(Canvas(event.currentTarget));         }     }     private function dragDropHandler(event:DragEvent):void {         Image(event.dragInitiator).x = Canvas(event.currentTarget).mouseX;         Image(event.dragInitiator).y = Canvas(event.currentTarget).mouseY;     }        </mx:Script>     <mx:Canvas width="100"                 height="100"                 backgroundColor="#FF0000"                 dragEnter="dragEnterHandler(event);"                 dragDrop="dragDropHandler(event);">        <mx:Image id="myimg" source="@Embed(source='logo.jpg')" mouseMove="mouseMoveHandler(event);"/>     </mx:Canvas> </mx:Application>