Mega Code Archive

 
Categories / Flash ActionScript / Network
 

Load a picture

package {     import flash.display.Sprite;     import flash.display.Loader;     import flash.net.URLRequest;     import flash.events.Event;     public class Main extends Sprite     {         private var loader:Loader;              public function Main()         {             loader = new Loader();             loader.load(new URLRequest("image.jpg "));             loader.contentLoaderInfo.addEventListener(Event.COMPLETE,                   contentComplete);             addChild(loader);         }              private function contentComplete(event:Event):void         {             trace(loader.content);         }     } }