Mega Code Archive
Registers mouseMoveListener( ) to be executed whenever the mouse moves while the mouse pointer is over the Sprite object referenc
package{
import flash.display.GradientType;
import flash.display.Sprite;
import flash.geom.Matrix;
public class Ball extends Sprite {
public function Ball() {
var triangle:Sprite = new Sprite( );
triangle.graphics.lineStyle(1);
triangle.graphics.beginFill(0x00FF00, 1);
triangle.graphics.moveTo(25, 0);
triangle.graphics.lineTo(50, 25);
triangle.graphics.lineTo(0, 25);
triangle.graphics.lineTo(25, 0);
triangle.graphics.endFill( );
triangle.x = 200;
triangle.y = 100;
// Register with triangle for MouseEvent.MOUSE_MOVE events
triangle.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveListener);
}// ...elsewhere in the class, define the listener
private function mouseMoveListener (e:MouseEvent):void {
trace("mouse move");
}
}
}