Mega Code Archive

 
Categories / Flash ActionScript / Development
 

Use Microphone

package {     import flash.display.Sprite;     import flash.events.ActivityEvent;     import flash.events.Event;     import flash.events.StatusEvent;     import flash.media.Microphone;     public class Main extends Sprite     {         public var mic:Microphone = Microphone.getMicrophone();         public var level:Sprite;         public function Main()         {             mic.setLoopBack(true);             mic.addEventListener(ActivityEvent.ACTIVITY, activity);             mic.addEventListener(StatusEvent.STATUS, status);             mic.addEventListener(Event.ACTIVATE, active);             addEventListener(Event.ENTER_FRAME, showMicLevel);             level = new Sprite();             addChild(level);             level.y = 200;             level.x = 100;         }         private function active(event:Event):void         {             trace("active");         }         private function status(event:StatusEvent):void         {             trace("status");         }         private function activity(event:ActivityEvent):void         {             trace("activity");         }         private function showMicLevel(event:Event):void         {             trace(mic.gain                     + " " + mic.activityLevel                     + " " + mic.silenceLevel                     + " " + mic.index                     + " " + mic.rate);             level.graphics.beginFill(0xccccff, 1);             level.graphics.drawRect(0, 0, (mic.activityLevel * 3), 100);             level.graphics.endFill();         }     } }