Mega Code Archive

 
Categories / Flash ActionScript / Development
 

Mouse Event Hierarchy

package { import flash.display.Sprite; import flash.events.MouseEvent; public class Main extends Sprite {     private var firstListener:Sprite = new Sprite();     private var secondListener:Sprite = new Sprite();     public function Main(){         firstListener.graphics.beginFill(0x0000ff, 1);         firstListener.graphics.drawCircle(0, 0, 100);         firstListener.graphics.endFill();         secondListener.graphics.beginFill(0x00ff00, 1);         secondListener.graphics.drawCircle(0, 0, 30);         secondListener.graphics.endFill();         addChild(firstListener);         addChild(secondListener);         firstListener.y = 300;         secondListener.y = 250;         this.stage.addEventListener(MouseEvent.MOUSE_DOWN, mainMouseDown);         firstListener.addEventListener(MouseEvent.MOUSE_DOWN, firstMouseDown);         secondListener.addEventListener(MouseEvent.MOUSE_DOWN, secondMouseDown);         this.stage.addEventListener(MouseEvent.MOUSE_MOVE, mainMouseMove);         firstListener.addEventListener(MouseEvent.MOUSE_MOVE, firstMouseMove);         secondListener.addEventListener(MouseEvent.MOUSE_MOVE, secondMouseMove);     }     private function mainMouseMove(me:MouseEvent):void     {         trace(" stage move ");     }     private function firstMouseMove(me:MouseEvent):void     {         trace("first move ");     }     private function secondMouseMove(me:MouseEvent):void     {         trace("second move");     }     private function mainMouseDown(me:MouseEvent):void     {         trace(" stage down ");     }     private function firstMouseDown(me:MouseEvent):void     {         trace("first down ");     }     private function secondMouseDown(me:MouseEvent):void     {         trace("second down ");     } } }