Mega Code Archive

 
Categories / Flash ActionScript / Development
 

Building an FLV Playback Application

package {     import flash.display.Sprite;     import flash.events.Event;     import flash.events.MouseEvent;     import flash.geom.Rectangle;     public class Main extends Sprite     {         public static const SEEKING:String = "seeking";         public static const FINISHED_SEEKING:String = "finishedSeeking";         public var playhead:Sprite;         public function Main()         {             this.graphics.beginFill(0xCCCCCC, 1);             this.graphics.drawRect(0, 0, 100, 20);             playhead = new Sprite();             playhead.graphics.beginFill(0x0000ff, 1);             playhead.graphics.drawRect(0, 0, 20, 20);             addChild(playhead);             playhead.x = -10;             playhead.addEventListener(MouseEvent.MOUSE_DOWN, beginDrag);         }         private function beginDrag(mouseEvent:MouseEvent):void         {             playhead.startDrag(false, new Rectangle(0, 0, width, height));             playhead.addEventListener(MouseEvent.MOUSE_UP, stopDragPlayhead);             var event:Event = new Event("seeking");             dispatchEvent(event);         }         private function stopDragPlayhead(mouseEvent:MouseEvent):void         {             playhead.stopDrag();             var event:Event = new Event("finishedSeeking");             dispatchEvent(event);         }         public function updatePlayhead(number:Number):void         {             playhead.x = number;         }     } }