Mega Code Archive

 
Categories / Flash ActionScript / Animation
 

Object easing toward the mouse

package {     import flash.display.Sprite;     import flash.events.Event;     import flash.events.TimerEvent;     import flash.utils.Timer;          public class Main extends Sprite {         private var _sprite:Sprite = new Sprite(  );         private var _easingSpeed:Number = 0.1;         private var _targetX:Number = 400;         private var _targetY:Number = 200;         private var _timer:Timer;                  public function Main(  ) {             _sprite.graphics.beginFill(0x0000ff, 100);             _sprite.graphics.drawCircle(0, 0, 25);             _sprite.graphics.endFill(  );             _sprite.x = 50;             _sprite.y = 50;             addChild(_sprite);             addEventListener(Event.ENTER_FRAME, onEnterFrame);         }                  public function onEnterFrame(event:Event):void {         var vx:Number = (mouseX - _sprite.x) * _easingSpeed;         var vy:Number = (mouseY - _sprite.y) * _easingSpeed;         _sprite.x += vx;         _sprite.y += vy;         }     }     }