Mega Code Archive

 
Categories / Flash ActionScript / Animation
 

Moving an Object in a Specific Direction

package {     import flash.display.Sprite;     import flash.events.Event;     import flash.events.TimerEvent;     import flash.utils.Timer;          public class Main extends Sprite {         private var _sprite:Sprite = new Sprite(  );         private var _angle:Number = 135;         private var _speed:Number = 4;         private var _timer:Timer;                  public function Main (  ) {             _sprite.graphics.beginFill(0x0000ff, 100);             _sprite.graphics.drawCircle(0, 0, 5);             _sprite.graphics.endFill(  );             _sprite.x = 300;             _sprite.y = 100;             addChild(_sprite);             _timer = new Timer(3);             _timer.addEventListener("timer", onTimer);             _timer.start(  );         }                  public function onTimer(event:TimerEvent):void {             var radians:Number = _angle * Math.PI / 180;             var vx:Number = Math.cos(radians) * _speed;             var vy:Number = Math.sin(radians) * _speed;             _sprite.x += vx;             _sprite.y += vy;         }     }     }