Mega Code Archive

 
Categories / Flash ActionScript / Animation
 

Add the start() method to our program, things start happening

package {     import flash.display.Sprite;     import flash.utils.*;     import flash.events.*;     public class Main extends Sprite {         public static const TIMER_DELAY:Number = 1 * 1000;         public var timer:Timer = new Timer(TIMER_DELAY, 10);         public function Main() {             timer.addEventListener(TimerEvent.TIMER, onTimer);             timer.addEventListener(TimerEvent.TIMER_COMPLETE,  onTimerComplete);             timer.start();         }         private function onTimer(event:TimerEvent):void {             trace("Tick.");         }         private function onTimerComplete(event:TimerEvent):void {             trace("Ding!");         }     } }