Mega Code Archive

 
Categories / Flash ActionScript / Animation
 

A timer function-based animation

package {     import flash.display.Sprite;     import flash.events.Event;     import flash.events.TimerEvent;     import flash.utils.Timer;          public class Main extends Sprite {         private var _sprite:Sprite = new Sprite(  );         private var _vx:Number = 1;         private var _vy:Number = 1;         private var _timer:Timer;                  public function Main(  ) {             _sprite.graphics.beginFill(0x0000ff, 100);             _sprite.graphics.drawCircle(0, 0, 25);             _sprite.graphics.endFill(  );             _sprite.x = 50;             _sprite.y = 100;             addChild(_sprite);             _timer = new Timer(30);             _timer.addEventListener("timer", onTimer);             _timer.start(  );         }                  public function onTimer(event:TimerEvent):void {             _sprite.x += _vx;             _sprite.y += _vy;         }     }     }