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Set - defines a set of up to 255 distinct values

1 type Name = Set of Ordinal type; 2 type Name = Set of Value range; Description The Set keyword defines an set type for up to 255 discrete values. Do not confuse with enumerations - they can only adopt one value. A set variable always holds all set values - some are set on, some are set off. The Ordinal type can be : Characters such as 'A' and '5' Integers in the range 0 to 255 Enumerations names such as Diamonds, Clubs Remember that a Set declaration is a variable. As such, it has all possible values set off at the start. When you initialise the set, you will be setting some or all of these values on. You can then check a variable to see if its value is in the set. You might want to do this, for example, when parsing code, to see if the next character is a lower case letter. Notes Each enumeration type, or set member, occupies one bit of a 256 bit (32 byte) mask. Any of these 32 bytes that contains none of the enumeration definition bits is omitted from the set in order to save storage. See the examples for an illustration of this. Related commands Exclude Exclude a value in a set variable In Used to test if a value is a member of a set Include Include a value in a set variable Example code : Sets of characters var Alphabet : Set of 'A'..'z'; // Set of all letters begin Alphabet := ['A'..'z']; // Set all of the members ON // Check values against the alphabet set if 'Z' in Alphabet then ShowMessage('Z is in Alphabet') else ShowMessage('Z is NOT in Alphabet'); if 'd' in Alphabet then ShowMessage('d is in Alphabet') else ShowMessage('d is NOT in Alphabet'); if '1' in Alphabet then ShowMessage('1 is in Alphabet') else ShowMessage('1 is NOT in Alphabet'); end; Show full unit code Z is in Alphabet d is in Alphabet 1 is NOT in Alphabet Example code : Sets of positive numbers var SmallNums : Set of 0..55; // Set of the first 56 set members LargeNums : Set of 200..255; // Set of the last 56 set members FullNums : Set of 0..255; // Set of the all 256 set members begin // We have a range of 0 to 55 values that we can set // Notice the great flexibility we have in setting values // We can specify multiple ranges, and individual members SmallNums := [3..12,23,30..32]; // Set only some of the members on // Show the storage taken by these sets // Each set member takes up one bit of one byte of a possible 32 bytes. // However, only bytes with at least one bit set are stored ShowMessage('SmallNums uses : '+IntToStr(SizeOf(SmallNums))+' bytes'); ShowMessage('LargeNums uses : '+IntToStr(SizeOf(LargeNums))+' bytes'); ShowMessage('AllNums uses : '+IntToStr(SizeOf(FullNums))+' bytes'); // Check values against the small numbers set if 12 in SmallNums then ShowMessage('12 is in SmallNums') else ShowMessage('12 is NOT in SmallNums'); if 13 in SmallNums then ShowMessage('13 is in SmallNums') else ShowMessage('13 is NOT in SmallNums'); if 30 in SmallNums then ShowMessage('30 is in SmallNums') else ShowMessage('30 is NOT in SmallNums'); end; Show full unit code SmallNums uses : 7 bytes LargeNums uses : 7 bytes AllNums uses : 32 bytes 12 is in SmallNums 13 is NOT in SmallNums 30 is in SmallNums Example code : Sets of user defined enumeration values type TNumber = (Ace, One, Two, Three, Four, Five, Siz, Seven, Eight, Nine, Ten, Jack, Queen, King); var CourtCards: Set of TNumber; // Court cards CardNumbers : array[1..4] of TNumber; i : Integer; begin // Set up the card numbers only to allow picture cards CourtCards := [Ace, Jack, Queen, King]; // Define some cards CardNumbers[1] := Ace; CardNumbers[2] := Four; CardNumbers[3] := Jack; CardNumbers[4] := Seven; // Show the picture cards that we have for i := 1 to 4 do if CardNumbers[i] in CourtCards then ShowMessage('Card '+IntToStr(i)+' is a court card'); end; Show full unit code Card 1 is a court card Card 3 is a court card