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Hook the keyboard

Title: Hook the keyboard This example shows, how the string (Edit1.Text) is broken into symbols. And two messages WM_KEYDOWN and WM_KEYUP are created for each symbol. These messages are brought in the list of the messages. After that, you should create a hook, which processes the messages of this types. ... type TMessageList = class(TList); var Form1: TForm1; MessageList: TMessageList = nil; MessageBuffer: TEventMsg; HookHandle: hHook = 0; MessageCount: Word = 0; Go: Boolean = False; implementation {$R *.DFM} procedure Stop; begin if Go then UnHookWindowsHookEx(HookHandle); MessageList.Free; Go:=False; end; function FBack(Code: Integer; wParam, lParam: LongInt): LongInt; stdcall; begin case Code of HC_SKIP: begin Inc(MessageCount); if MessageCount&gt=MessageList.Count then Stop else MessageBuffer:=TEventMsg(MessageList.Items[MessageCount]^); Result:=0; end; HC_GETNEXT: begin PEventMsg(lParam)^:=MessageBuffer; Result:=0; end else Result:=CallNextHookEx(HookHandle, Code, wParam, lParam); end; end; procedure SetHook; begin MessageBuffer:=TEventMsg(MessageList.Items[0]^); MessageCount:=0; HookHandle:=SetWindowsHookEx(WH_JOURNALPLAYBACK, FBack, hInstance, 0); Go:=True; end; procedure MakeMessage(Key: byte; Mes: Cardinal); var MyEvent: PEventMsg; begin New(MyEvent); with MyEvent^ do begin message:=Mes; ParamL:=Key; ParamH:=MapVirtualKey(Key, 0); Time:=GetTickCount; hWnd:=Form1.Handle; end; MessageList.Add(MyEvent); end; procedure Imitation(KeyCode: Word); begin MakeMessage(Lo(KeyCode), WM_KEYDOWN); MakeMessage(Lo(KeyCode), WM_KEYUP); end; procedure SetMessages(S: string); var i: Integer; KeyCode: Word; begin i:=1; repeat KeyCode:=vkKeyScan(S[i]); Imitation(KeyCode); // simulate key presses Inc(i); until i&gtLength(S); end; function SendStr(S: string): Integer; begin try MessageList:=TMessageList.Create; SetMessages(S); // set messages SetHook; // set hook except end; Result:=0; end; procedure TForm1.Button1Click(Sender: TObject); begin Edit2.SetFocus; SendStr(Edit1.Text); end;