Mega Code Archive

 
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Mix two colors using transparency coefficient

Title: mix two colors using transparency coefficient? // This function mixes two bytes According to value of TRANS // The value of TRANS is between 0 (result then will be equal to FG) // and 255 (result then will be equal to BG) function MixBytes(FG, BG, TRANS: byte): byte; asm push bx // push some regs push cx push dx mov DH,TRANS // remembering Transparency value (or Opacity - as you like) mov BL,FG // filling registers with our values mov AL,DH // BL = ForeGround (FG) mov CL,BG // CL = BackGround (BG) xor AH,AH // Clear High-order parts of regs xor BH,BH xor CH,CH mul BL // AL=AL*BL mov BX,AX // BX=AX xor AH,AH mov AL,DH xor AL,$FF // AX=(255-TRANS) mul CL // AL=AL*CL add AX,BX // AX=AX+BX shr AX,8 // Fine! Here we have mixed value in AL pop dx // Hm... No rubbish after us, ok? pop cx pop bx // Bye, dear Assembler - we go home to Delphi! end; // Here we mix R,G and B channels of our colors separately. // The value of T is between 0 and 255 as described above. // As you know, TColor value is 4 bytes length integer value where // low byte is red channel, 2nd byte is green and 3rd byte is blue function MixColors(FG, BG: TColor; T: byte): TColor; var r,g,b:byte; begin R := MixBytes(FG and 255,BG and 255,T); // extracting and mixing Red G := MixBytes((FG shr 8) and 255,(BG shr 8) and 255,T); // the same with green B := MixBytes((FG shr 16) and 255,(BG shr 16) and 255,T); // and blue, of course Result := r+g*256+b*65536; // finishing with combining all channels together end;