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Categories / Delphi / Graphic
 

Make a form transparent after a bitmap

Title: Make a form transparent after a bitmap Question: I wanted to shape a form after an image. Answer: unit ubmp2rgn; { I found this routine at http://www.codeguru.com. The only problem with this routine is that was written in C. So I ported the routine for use in Delphi. } interface uses Windows, Messages, SysUtils, Classes, Graphics; //, Controls, Forms, Dialogs; type BITMAP = record bmType : integer; bmWidth : integer; bmHeight : integer; bmWidthBytes : integer; bmPlanes : Word; bmBitsPixel : Word; bmBits : pointer; end; TRectArray = Array[0..0] of TRect; PRect = ^TRectArray; // // BitmapToRegion : Create a region from the "non-transparent" pixels of a bitmap // Author : Jean-Edouard Lachand-Robert (http://www.geocities.com/Paris/LeftBank/1160/resume.htm), June 1998. // // hBmp : Source bitmap // cTransparentColor : Color base for the "transparent" pixels (default is black) // cTolerance : Color tolerance for the "transparent" pixels. // // A pixel is assumed to be transparent if the value of each of its 3 components (blue, green and red) is // greater or equal to the corresponding value in cTransparentColor and is lower or equal to the // corresponding value in cTransparentColor + cTolerance. // HRGN BitmapToRegion (HBITMAP hBmp, COLORREF cTransparentColor = 0, COLORREF cTolerance = 0x101010) // function PascalBitmapToRegion(hBmp : HBITMAP; cTransparentColor : COLORREF; cTolerance : COLORREF) : HRGN; implementation function min(i1, i2 : integer) : integer; begin if (i1 result := i1 else if (i2 result := i2 else result := i1; end; function PascalBitmapToRegion(hBmp : HBITMAP; cTransparentColor : COLORREF; cTolerance : COLORREF) : HRGN; var hRegion : HRGN; hMemDC : HDC; bm : Bitmap; RGB32BITSBITMAPINFO : TBITMAPINFOHEADER; BITMAPINFO : TBitmapInfo; hOldBmp1 : HBITMAP; hOldBmp2 : HBITMAP; hDC1 : HDC; hBM32 : HBITMAP; bm32 : Bitmap; pbits32 : pointer; maxRects : dword; hData : THandle; pData : ^TRGNDATA; lr : Byte; lg : Byte; lb : Byte; hr : Byte; hg : Byte; hb : Byte; p32 : ^Byte; x, y : integer; x0 : integer; p : ^longint; b : Byte; pr : PRect; h : HRGN; const ALLOC_UNIT = 100; begin hRegion := 0; if (hBMP 0) then begin hMemDC := CreateCompatibleDC(0); if (hMemDC 0) then begin GetObject(hBMP, sizeof(bm), Addr(bm)); with RGB32BITSBITMAPINFO do begin biSize := sizeof(TBITMAPINFOHEADER); biWidth := bm.bmWidth; biHeight := bm.bmHeight; biPlanes := 1; biBitCount := 32; biCompression := BI_RGB; biSizeImage := 0; biXPelsPerMeter := 0; biYPelsPerMeter := 0; biClrUsed := 0; biClrImportant := 0; end; bitmapinfo.bmiHeader := RGB32BITSBITMAPINFO; hbm32 := CreateDIBSection(hMemDC, BITMAPINFO, DIB_RGB_COLORS, pbits32, 0, 0); if (hbm32 0) then begin holdBmp1 := HBITMAP(SelectObject(hMemDC, hbm32)); // Create a DC just to copy the bitmap into the memory DC hDC1 := CreateCompatibleDC(hMemDC); if (hDC1 0) then begin // Get how many bytes per row we have for the bitmap bits (rounded up to 32 bits) GetObject(hbm32, sizeof(bm32), addr(bm32)); while ((bm32.bmWidthBytes mod 4) 0) do begin inc(bm32.bmWidthBytes); end; // Copy the bitmap into the memory DC holdBmp2 := HBITMAP(SelectObject(hDC1, hBmp)); BitBlt(hMemDC, 0, 0, bm.bmWidth, bm.bmHeight, hDC1, 0, 0, SRCCOPY); // For better performances, we will use the ExtCreateRegion() function to create the // region. This function take a RGNDATA structure on entry. We will add rectangles by // amount of ALLOC_UNIT number in this structure. maxRects := ALLOC_UNIT; hData := GlobalAlloc(GMEM_MOVEABLE, sizeof(TRGNDATAHEADER) + (sizeof(RECT) * maxRects)); pData := GlobalLock(hData); pData^.rdh.dwSize := sizeof(TRGNDATAHEADER); pData^.rdh.iType := RDH_RECTANGLES; pData^.rdh.nCount := 0; pData^.rdh.nRgnSize := 0; SetRect(pData^.rdh.rcBound, MAXLONG, MAXLONG, 0, 0); // Keep on hand highest and lowest values for the "transparent" pixels lr := GetRValue(cTransparentColor); lg := GetGValue(cTransparentColor); lb := GetBValue(cTransparentColor); hr := min($ff, lr + GetRValue(cTolerance)); hg := min($ff, lg + GetGValue(cTolerance)); hb := min($ff, lb + GetBValue(cTolerance)); // Scan each bitmap row from bottom to top (the bitmap is inverted vertically) {TRICKY!!!} p32 := ptr(integer(addr(bm32.bmBits^)) + ((bm32.bmHeight - 1) * bm32.bmWidthBytes)); for y := 0 to (bm.bmHeight-1) do begin // Scan each bitmap pixel from left to right x := 0; while (x begin // Search for a continuous range of "non transparent pixels" x0 := x; p := ptr(integer(addr(p32^)) + (x*4)); // + x while (x begin b := GetRValue(p^); if (b = lr) and (b begin b := GetGValue(p^); if (b = lg) and (b begin b := GetBValue(p^); if (b = lb) and (b // This pixel is "transparent" break; end; {if (b = lg) and (b end; {if (b = lr) and (b p := ptr(integer(addr(p^)) + 4); // + 1 // p++; inc(x); end; {while (x if (x x0) then begin // Add the pixels (x0, y) to (x, y+1) as a new rectangle in the region if (pData^.rdh.nCount = maxRects) then begin GlobalUnlock(hData); maxRects := maxRects + ALLOC_UNIT; hData := GlobalReAlloc(hData, sizeof(TRGNDATAHEADER) + (sizeof(RECT) * maxRects), GMEM_MOVEABLE); pData := GlobalLock(hData); end; {if (pData^.rdh.nCount = maxRects)} pr := Addr(pData^.Buffer); {TRICKY!!!} SetRect(pr^[pData^.rdh.nCount], x0, y, x, y+1); if (x0 pData^.rdh.rcBound.left := x0; if (y pData^.rdh.rcBound.top := y; if (x pData^.rdh.rcBound.right) then pData^.rdh.rcBound.right := x; if ((y+1) pData^.rdh.rcBound.bottom) then pData^.rdh.rcBound.bottom := y+1; inc(pData^.rdh.nCount); // On Windows98, ExtCreateRegion() may fail if the number of rectangles is too // large (ie: 4000). Therefore, we have to create the region by multiple steps. if (pData^.rdh.nCount = 2000) then begin h := ExtCreateRegion(nil, sizeof(TRGNDATAHEADER) + (sizeof(RECT) * maxRects), pData^); if (hRegion 0) then begin CombineRgn(hRegion, hRegion, h, RGN_OR); DeleteObject(h); end {if (hRgn 0)} else hRegion := h; pData^.rdh.nCount := 0; SetRect(pData^.rdh.rcBound, MAXLONG, MAXLONG, 0, 0); end; {if (pData^.rdh.nCount = 2000)} end; {if (x x0)} inc(x); end; {while (x // Go to next row (remember, the bitmap is inverted vertically) {TRICKY!!!} p32 := ptr(integer(addr(p32^))- bm32.bmWidthBytes); end; {for y := 0 to (bm.bmHeight-1)} // Create or extend the region with the remaining rectangles h := ExtCreateRegion(nil, sizeof(TRGNDATAHEADER) + (sizeof(RECT) * maxRects), pData^); if (hRegion 0) then begin CombineRgn(hRegion, hRegion, h, RGN_OR); DeleteObject(h); end {if (hRegion 0)} else hRegion := h; // Clean up SelectObject(hDC1, holdBmp2); DeleteDC(hDC1); end; {if (hDC1 0)} DeleteObject(SelectObject(hMemDC, holdBmp1)); end; {if (hbm32 0)} DeleteDC(hMemDC); end; {if (hMemDC 0)} end; {if (hBMP 0)} result := hRegion; end; end.