Mega Code Archive

 
Categories / Delphi / Graphic
 

How to implement flickerless animation of a sprite moving across a background image

Title: How to implement flickerless animation of a sprite moving across a background image // Global variables var Form1: TForm1; x, y, xvel, yvel, xold, yold: integer; implementation {$R *.dfm} procedure TForm1.Button1Click(Sender: TObject); var ARect: TRect; // Destination/Source rectangles begin // Initialize sprites position/velocity x := 0; y := 0; xvel := 2; yvel := 2; xold := 0; yold := 0; // copy background to the image ARect := Rect(0, 0, ImageBackground.Width, ImageBackground.Height); with Image1.Canvas do begin CopyMode := cmSrcCopy; CopyRect(ARect, ImageBackground.Canvas, ARect); end; // start animation Timer1.Enabled := True; end; procedure TForm1.Timer1Timer(Sender: TObject); var Dest, Sour: TRect; // Destination/Source rectangles begin // Erase sprite from old position Sour := Rect(xold, yold, xold ImageMask.Width, yold ImageMask.Height); with Image1.Canvas do begin CopyMode := cmSrcCopy; CopyRect(Sour, ImageBackground.Canvas, Sour); end; // Draw new sprite Sour := Rect(0, 0, ImageMask.Width, ImageMask.Height); Dest := Rect(x, y, x ImageMask.Width, y ImageMask.Height); with Image1.Canvas do begin // Place mask onto image CopyMode := cmSrcAnd; CopyRect(Dest, ImageMask.Canvas, Sour); // Place sprite into mask CopyMode := cmSrcPaint; CopyRect(Dest, ImageSprite.Canvas, Sour); end; { if multiple sprites are being used, then erase them all before drawing them all. Do not erase and draw each sprite in turn } // store sprites old position before updating xold := x; yold := y; // Update sprites position (equations to describe movement of sprite) Inc(x, xvel); Inc(y, yvel); if x = ImageBackground.Width then x := -ImageMask.Width; if y = ImageBackground.Height then y := -ImageMask.Height; end;