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How to Determine if two 3D segments are parallel

Title: How to Determine if two 3D segments are parallel function SegmentsParallel(x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4: Double): Boolean; var Dx1, Dx2: Double; Dy1, Dy2: Double; Dz1, Dz2: Double; begin { Theory: If the gradients in the following planes x-y, y-z, z-x are equal then it can be said that the segments are parallel in 3D, However as of yet I haven't been able to prove this "mathematically". Worst case scenario: 6 floating point divisions and 9 floating point subtractions } Result := False; { There is a division-by-zero problem that needs attention. My initial solution to the problem is to check divisor of the divisions. } Dx1 := x1 - x2; Dx2 := x3 - x4; //If (IsEqual(dx1,0.0) Or IsEqual(dx2,0.0)) And NotEqual(dx1,dx2) Then Exit; Dy1 := y1 - y2; Dy2 := y3 - y4; //If (IsEqual(dy1,0.0) Or IsEqual(dy2,0.0)) And NotEqual(dy1,dy2) Then Exit; Dz1 := z1 - z2; Dz2 := z3 - z4; //If (IsEqual(dy1,0.0) Or IsEqual(dy2,0.0)) And NotEqual(dy1,dy2) Then Exit; if NotEqual(Dy1 / Dx1, Dy2 / Dx2) then Exit; if NotEqual(Dz1 / Dy1, Dz2 / Dy2) then Exit; if NotEqual(Dx1 / Dz1, Dx2 / Dz2) then Exit; Result := True; end; (* End Of SegmentsParallel*) const Epsilon = 1.0E-12; function IsEqual(Val1, Val2: Double): Boolean; var Delta: Double; begin Delta := Abs(Val1 - Val2); Result := (Delta = Epsilon); end; (* End Of Is Equal *) function NotEqual(Val1, Val2: Double): Boolean; var Delta: Double; begin Delta := Abs(Val1 - Val2); Result := (Delta Epsilon); end; (* End Of Not Equal *)