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Categories / C# / WPF
 

Width and Height animation

<Window x:Class="_360Timer.Window1"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"     Title="Concentric Rings" Width="910" Height="512">   <Canvas Name="MainCanvas" Background="#FFE0E0E0"/> </Window> //File:Window.xaml.cs using System; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Media; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace _360Timer {     public partial class Window1 : Window     {          public Window1()         {             InitializeComponent();             this.Show();             for (int i = 0; i < 24; ++i)             {                 Ellipse e = new Ellipse();                 e.Stroke = new SolidColorBrush(Color.FromArgb(5, 2, 200, 100));                 e.StrokeThickness = 20;                 e.Width = 10.0;                 e.Height = 20.0;                 this.MainCanvas.Children.Add(e);                                 e.SetValue(Canvas.LeftProperty, 300);                 e.SetValue(Canvas.TopProperty, 400);                 double duration = 6.0 ;                 double delay = 1.0 ;                 DoubleAnimation sizeAnimation = new DoubleAnimation(0.0, 512.0, new Duration(TimeSpan.FromSeconds(duration)));                 sizeAnimation.RepeatBehavior = RepeatBehavior.Forever;                 sizeAnimation.BeginTime = TimeSpan.FromSeconds(delay);                 e.BeginAnimation(Ellipse.WidthProperty, sizeAnimation);                 e.BeginAnimation(Ellipse.HeightProperty, sizeAnimation);             }         }     } }