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Reading individual key state with Keyboard IsKeyDown

<Window x:Class="WpfApplication1.Window1"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"     Title="KeyboardInput" Height="300" Width="300">     <Grid>              </Grid> </Window> //File:Window.xaml.cs using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; using System.Windows.Threading; using System.Diagnostics; namespace WpfApplication1 {     public partial class Window1 : System.Windows.Window     {         DispatcherTimer dt = new DispatcherTimer();         public Window1()         {             InitializeComponent();             dt.Interval = TimeSpan.FromSeconds(0.5);             dt.Tick += new EventHandler(dt_Tick);             dt.Start();         }         void dt_Tick(object sender, EventArgs e)         {                       if ((Keyboard.Modifiers & ModifierKeys.Control) != 0)             {                 Console.WriteLine("ModifierKeys.Control");             }             bool homeKeyPressed = Keyboard.IsKeyDown(Key.Home);             Debug.WriteLine("Home pressed: " + homeKeyPressed);         }     } }