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Play Audio Asynchronously

<Window x:Class="SoundAndVideo.SoundPlayerTest"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"     Title="SoundPlayerTest" Height="300" Width="300" Closed="window_Closed">     <StackPanel>        <Button Click="cmdPlayAudioAsync_Click">Play Audio Asynchronously</Button>     </StackPanel> </Window> //File:Window.xaml.cs using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; using System.Media; using System.ComponentModel; using System.IO; namespace SoundAndVideo {     public partial class SoundPlayerTest : System.Windows.Window     {         MediaPlayer player = new MediaPlayer();         public SoundPlayerTest()         {             InitializeComponent();         }         private void cmdPlayAudioAsync_Click(object sender, RoutedEventArgs e)         {             SoundPlayer player = new SoundPlayer();             player.SoundLocation = "test.wav";             player.Load();             player.Play();         }         private void window_Closed(object sender, EventArgs e)         {             player.Close();         }     } }