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Load image source from a hard code directory

<Window x:Class="AssemblyResources.Window1"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"     Title="AssemblyResources" Height="300" Width="300">     <StackPanel>             <Button Click="cmdPlay_Click" Padding="5">Play</Button>       <Image Name="img" Source="c:\image.jpg"></Image>       <MediaElement Name="Sound" Source="c:\sound.wav" LoadedBehavior="Manual"></MediaElement>     </StackPanel> </Window> //File:Window.xaml.cs using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; using System.Reflection; using System.Resources; using System.IO; using System.Globalization; using System.Windows.Resources; namespace AssemblyResources {     public partial class Window1 : System.Windows.Window     {         public Window1()         {             InitializeComponent();         }         private void cmdPlay_Click(object sender, RoutedEventArgs e)         {             img.Source = new BitmapImage(new Uri("file:///c:/image.jpg", UriKind.Relative));             Sound.Stop();             Sound.Play();         }     } }