Mega Code Archive

 
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Custom Command by KeyGesture and RoutedUICommand

<Window x:Class="Commands.CustomCommand"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"     Title="Commands" Height="300" Width="300" xmlns:local="clr-namespace:Commands">   <Window.CommandBindings>     <CommandBinding Command="local:DataCommands.MyCommand" Executed="MyCommand"/>   </Window.CommandBindings>   <Grid>     <Button Margin="5" Command="local:DataCommands.MyCommand">Requery</Button>         </Grid> </Window> //File:Window.xaml.cs using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; namespace Commands {     public partial class CustomCommand : System.Windows.Window     {         public CustomCommand()         {             InitializeComponent();         }         private void MyCommand(object sender, ExecutedRoutedEventArgs e)         {             Console.WriteLine("Control R pressed");         }     }     public class DataCommands     {         static RoutedUICommand my;         static DataCommands()         {             InputGestureCollection inputs = new InputGestureCollection();             inputs.Add(new KeyGesture(Key.R, ModifierKeys.Control, "Ctrl+R"));             my = new RoutedUICommand("Requery", "Requery", typeof(DataCommands), inputs);         }         public static RoutedUICommand MyCommand         {             get { return my; }         }     } }