Mega Code Archive

 
Categories / C# / WPF
 

Cube

<Page Background="Black"   xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"   xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">     <Viewport3D>         <Viewport3D.Camera>             <PerspectiveCamera Position="5,5,5" LookDirection="-1,-1,-1" />         </Viewport3D.Camera>         <Viewport3D.Children>             <ModelVisual3D>                 <ModelVisual3D.Content>                     <AmbientLight />                 </ModelVisual3D.Content>             </ModelVisual3D>             <ModelVisual3D>                 <ModelVisual3D.Content>                     <Model3DGroup x:Name="Cube">                         <GeometryModel3D x:Name="Front">                             <GeometryModel3D.Material>                                 <DiffuseMaterial Brush="Orange"/>                             </GeometryModel3D.Material>                             <GeometryModel3D.Geometry>                                 <MeshGeometry3D Positions="1,1,1 -1,1,1 -1,-1,1 1,-1,1"                                 TextureCoordinates="1,1 0,1 0,0 1,0"                                 TriangleIndices="0 1 2 0 2 3"/>                             </GeometryModel3D.Geometry>                         </GeometryModel3D>                         <GeometryModel3D x:Name="Right">                             <GeometryModel3D.Material>                                 <DiffuseMaterial Brush="Yellow"/>                             </GeometryModel3D.Material>                             <GeometryModel3D.Geometry>                                 <MeshGeometry3D Positions="1,1,-1 -1,1,-1 -1,1,1 1,1,1"                                 TextureCoordinates="0,0 1,0 1,1 0,1"                                 TriangleIndices="0 1 2 0 2 3"/>                             </GeometryModel3D.Geometry>                         </GeometryModel3D>                         <GeometryModel3D x:Name="Top">                             <GeometryModel3D.Material>                                 <DiffuseMaterial Brush="Green"/>                             </GeometryModel3D.Material>                             <GeometryModel3D.Geometry>                                 <MeshGeometry3D Positions="1,-1,1 1,-1,-1 1,1,-1 1,1,1"                                 TextureCoordinates="1,1 0,1 0,0 1,0"                                 TriangleIndices="0 1 2 0 2 3"/>                             </GeometryModel3D.Geometry>                         </GeometryModel3D>                     </Model3DGroup>                 </ModelVisual3D.Content>             </ModelVisual3D>         </Viewport3D.Children>     </Viewport3D> </Page>