Mega Code Archive

 
Categories / C# / WPF
 

Animation RotateTransform3D

<Page Background="Black"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">   <Viewport3D>     <Viewport3D.Triggers>       <EventTrigger RoutedEvent="FrameworkElement.Loaded">         <BeginStoryboard>           <Storyboard Storyboard.TargetName="AboutY" Storyboard.TargetProperty="Angle">             <DoubleAnimation From="0" To="360" Duration="0:0:2" RepeatBehavior="Forever"/>           </Storyboard>         </BeginStoryboard>       </EventTrigger>     </Viewport3D.Triggers>     <Viewport3D.Camera>       <OrthographicCamera Position="5,5,5" LookDirection="-1,-1,-1" Width="5"/>     </Viewport3D.Camera>     <Viewport3D.Children>       <ModelVisual3D>         <ModelVisual3D.Content>           <AmbientLight/>         </ModelVisual3D.Content>       </ModelVisual3D>       <ModelVisual3D>         <ModelVisual3D.Transform>           <RotateTransform3D>             <RotateTransform3D.Rotation>               <AxisAngleRotation3D x:Name="AboutY" Axis="0,1,0" />             </RotateTransform3D.Rotation>           </RotateTransform3D>         </ModelVisual3D.Transform>         <ModelVisual3D.Content>           <Model3DGroup x:Name="House">             <GeometryModel3D x:Name="Roof">               <GeometryModel3D.Material>                 <DiffuseMaterial Brush="Blue" />               </GeometryModel3D.Material>               <GeometryModel3D.Geometry>                 <MeshGeometry3D Positions="-1,1,1 0,2,1 0,2,-1 -1,1,-1 0,2,1 1,1,1 1,1,-1 0,2,-1"                   TriangleIndices="0 1 2 0 2 3 4 5 6 4 6 7"/>               </GeometryModel3D.Geometry>             </GeometryModel3D>           </Model3DGroup>         </ModelVisual3D.Content>       </ModelVisual3D>     </Viewport3D.Children>   </Viewport3D> </Page>