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Current Thread Properties

using System; using System.Collections.Generic; using System.Text; using System.Threading; class Program {     static int interval;     static void Main(string[] args) {         interval = 100;         ThreadPool.QueueUserWorkItem(new WaitCallback(StartMethod));         Thread.Sleep(100);         ThreadPool.QueueUserWorkItem(new WaitCallback(StartMethod));         Console.ReadLine();     }     static void StartMethod(Object stateInfo) {         DisplayNumbers("Thread " + DateTime.Now.Millisecond.ToString());         Console.WriteLine("Thread Finished");     }     static void DisplayNumbers(string GivenThreadName) {         Console.WriteLine("Starting thread: " + GivenThreadName);         for (int i = 1; i <= 8 * interval; i++) {             if (i % interval == 0) {                 Console.WriteLine("Count has reached " + i);                 Console.WriteLine("CurrentCulture: " + Thread.CurrentThread.CurrentCulture.ToString());                 Console.WriteLine("IsThreadPoolThread: " + Thread.CurrentThread.IsThreadPoolThread.ToString());                 Console.WriteLine("ManagedThreadId: " + Thread.CurrentThread.ManagedThreadId.ToString());                 Console.WriteLine("Priority: " + Thread.CurrentThread.Priority.ToString());                 Console.WriteLine("ThreadState: " + Thread.CurrentThread.ThreadState.ToString());                 Thread.Sleep(1000);             }         }     } }