Mega Code Archive

 
Categories / C# / GUI Windows Form
 

UpDown Derived

/* Professional Windows GUI Programming Using C# by Jay Glynn, Csaba Torok, Richard Conway, Wahid Choudhury,     Zach Greenvoss, Shripad Kulkarni, Neil Whitlow Publisher: Peer Information ISBN: 1861007663 */ using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; namespace UpDown_Derived {     /// <summary>     /// Summary description for UpDownDerived.     /// </summary>     public class UpDownDerived : System.Windows.Forms.Form     {         /// <summary>         /// Required designer variable.         /// </summary>         private System.ComponentModel.Container components = null;         private System.Windows.Forms.Label label1;         private MyUpDownControl mDC = null ;          public UpDownDerived()         {             //             // Required for Windows Form Designer support             //             InitializeComponent();             //             // TODO: Add any constructor code after InitializeComponent call             //         }         /// <summary>         /// Clean up any resources being used.         /// </summary>         protected override void Dispose( bool disposing )         {             if( disposing )             {                 if (components != null)                  {                     components.Dispose();                 }             }             base.Dispose( disposing );         }         #region Windows Form Designer generated code         /// <summary>         /// Required method for Designer support - do not modify         /// the contents of this method with the code editor.         /// </summary>         private void InitializeComponent()         {             this.mDC = new UpDown_Derived.MyUpDownControl();             this.label1 = new System.Windows.Forms.Label();             this.SuspendLayout();             //              // mDC             //              this.mDC.Items.Add("FRANCE");             this.mDC.Items.Add("ITALY");             this.mDC.Items.Add("USA");             this.mDC.Items.Add("UK");             this.mDC.Items.Add("AUSTRALIA");             this.mDC.Items.Add("INDIA");             this.mDC.Items.Add("ZAMBIA");             this.mDC.Items.Add("MALASYIA");             this.mDC.Location = new System.Drawing.Point(40, 40);             this.mDC.Name = "mDC";             this.mDC.TabIndex = 0;             //              // label1             //              this.label1.Location = new System.Drawing.Point(16, 16);             this.label1.Name = "label1";             this.label1.Size = new System.Drawing.Size(200, 16);             this.label1.TabIndex = 1;             this.label1.Text = "Derived DomainUpDown Controller";             //              // UpDownDerived             //              this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);             this.ClientSize = new System.Drawing.Size(248, 85);             this.Controls.AddRange(new System.Windows.Forms.Control[] {                                                                           this.label1,                                                                           this.mDC});             this.Name = "UpDownDerived";             this.Text = "My Domain Controller";             this.Load += new System.EventHandler(this.UpDownDerived_Load);             this.ResumeLayout(false);         }         #endregion         /// <summary>         /// The main entry point for the application.         /// </summary>         [STAThread]         static void Main()          {             Application.Run(new UpDownDerived());         }         private void UpDownDerived_Load(object sender, System.EventArgs e)         {         }     }     /// <summary>     /// Summary description for MyUpDownControl.     /// </summary>     public class MyUpDownControl : System.Windows.Forms.DomainUpDown       {         private int currentPos  =0;         private string DisplayText ="";         public MyUpDownControl()         {             // Populate the control with items             Items.Add("FRANCE");             Items.Add("ITALY");             Items.Add("USA");             Items.Add("UK");             Items.Add("AUSTRALIA");             Items.Add("INDIA");             Items.Add("ZAMBIA");             Items.Add("MALASYIA");                  }         public override void DownButton()         {             // Check if the Down Arrow is clicked             currentPos ++;             if ( currentPos >= Items.Count )                 currentPos = 0 ;              UpdateEditText();         }         public override void UpButton()         {             // Check if the Up Arrow is clicked             currentPos -- ;              if ( currentPos < 0 ) currentPos = Items.Count-1 ;              UpdateEditText();         }         protected override void UpdateEditText()         {             // Update the EditBox              DisplayText = (string)this.Items[currentPos ];             this.Text = DisplayText;          }         public void Sort()         {             if ( this.Sorted )                  this.Sorted= false ;             else                 this.Sorted= true ;             if ( this.Sorted )                  this.Sort() ;                          UpdateEditText() ;         }     } }