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Control Paint Form

/* User Interfaces in C#: Windows Forms and Custom Controls by Matthew MacDonald Publisher: Apress ISBN: 1590590457 */ using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; namespace GDI_Basics {     /// <summary>     /// Summary description for ControlPaint.     /// </summary>     public class ControlPaintForm : System.Windows.Forms.Form     {         /// <summary>         /// Required designer variable.         /// </summary>         private System.ComponentModel.Container components = null;         public ControlPaintForm()         {             //             // Required for Windows Form Designer support             //             InitializeComponent();             //             // TODO: Add any constructor code after InitializeComponent call             //         }         /// <summary>         /// Clean up any resources being used.         /// </summary>         protected override void Dispose( bool disposing )         {             if( disposing )             {                 if(components != null)                 {                     components.Dispose();                 }             }             base.Dispose( disposing );         }         #region Windows Form Designer generated code         /// <summary>         /// Required method for Designer support - do not modify         /// the contents of this method with the code editor.         /// </summary>         private void InitializeComponent()         {             //              // ControlPaint             //              this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);             this.ClientSize = new System.Drawing.Size(292, 266);             this.Name = "ControlPaint";             this.Text = "ControlPaint";             this.Paint += new System.Windows.Forms.PaintEventHandler(this.ControlPaint_Paint);         }         #endregion         private void ControlPaint_Paint(object sender, System.Windows.Forms.PaintEventArgs e)         {             ControlPaint.DrawCheckBox(e.Graphics, new Rectangle(10, 10, 50, 50), ButtonState.Checked);             ControlPaint.DrawCheckBox(e.Graphics, new Rectangle(70, 10, 30, 30), ButtonState.Normal);             ControlPaint.DrawCheckBox(e.Graphics, new Rectangle(110, 10, 20, 20), ButtonState.Checked);                          ControlPaint.DrawButton(e.Graphics, new Rectangle(10, 80, 20, 20), ButtonState.Checked);             ControlPaint.DrawButton(e.Graphics, new Rectangle(50, 80, 20, 20), ButtonState.Flat);             ControlPaint.DrawButton(e.Graphics, new Rectangle(90, 80, 20, 20), ButtonState.Normal);             ControlPaint.DrawFocusRectangle(e.Graphics, new Rectangle(130, 80, 20, 20));                          ControlPaint.DrawGrid(e.Graphics, new Rectangle(10, 120, 250, 50), new Size(5, 5), Color.Blue);             ControlPaint.DrawScrollButton(e.Graphics, new Rectangle(10, 180, 20, 20), ScrollButton.Left, ButtonState.Normal);             ControlPaint.DrawScrollButton(e.Graphics, new Rectangle(50, 180, 20, 20), ScrollButton.Max, ButtonState.Pushed);             ControlPaint.DrawScrollButton(e.Graphics, new Rectangle(90, 180, 20, 20), ScrollButton.Up, ButtonState.Normal);                          ControlPaint.DrawMenuGlyph(e.Graphics, new Rectangle(10, 220, 20, 20), MenuGlyph.Arrow);             ControlPaint.DrawMenuGlyph(e.Graphics, new Rectangle(50, 220, 20, 20), MenuGlyph.Checkmark);             ControlPaint.DrawMenuGlyph(e.Graphics, new Rectangle(90, 220, 20, 20), MenuGlyph.Max);         }         [STAThread]         static void Main()          {             Application.Run(new ControlPaintForm());         }     } }