Mega Code Archive

 
Categories / C# / Event
 

Register Form Mouse Move, down and up action

using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; public class Form1 : Form {    bool shouldPaint = false;    public Form1() {        InitializeComponent();    }    private void PainterForm_MouseDown( object sender, MouseEventArgs e )    {       shouldPaint = true;    }    private void PainterForm_MouseUp( object sender, MouseEventArgs e )    {       shouldPaint = false;    }    private void PainterForm_MouseMove( object sender, MouseEventArgs e )    {       if ( shouldPaint )       {          Graphics graphics = CreateGraphics();          graphics.FillEllipse(new SolidBrush( Color.BlueViolet ), e.X, e.Y, 4, 4 );          graphics.Dispose();       }    }   private void InitializeComponent()   {      this.SuspendLayout();      this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);      this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;      this.ClientSize = new System.Drawing.Size(184, 180);      this.Name = "PainterForm";      this.Text = "Painter";      this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.PainterForm_MouseDown);      this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.PainterForm_MouseUp);      this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.PainterForm_MouseMove);      this.ResumeLayout(false);   }   [STAThread]   static void Main()   {     Application.EnableVisualStyles();     Application.Run(new Form1());   } }