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Key Press

/* GDI+ Programming in C# and VB .NET by Nick Symmonds Publisher: Apress ISBN: 159059035X */ using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; namespace KeyPress {     /// <summary>     /// Summary description for KeyPress.     /// </summary>     public class KeyPress : System.Windows.Forms.Form     {     private System.Windows.Forms.Button button1;     private System.Windows.Forms.Button button2;         /// <summary>         /// Required designer variable.         /// </summary>         private System.ComponentModel.Container components = null;         public KeyPress()         {             //             // Required for Windows Form Designer support             //             InitializeComponent();             //             // TODO: Add any constructor code after InitializeComponent call             //         }         /// <summary>         /// Clean up any resources being used.         /// </summary>         protected override void Dispose( bool disposing )         {             if( disposing )             {                 if (components != null)                  {                     components.Dispose();                 }             }             base.Dispose( disposing );         }         #region Windows Form Designer generated code         /// <summary>         /// Required method for Designer support - do not modify         /// the contents of this method with the code editor.         /// </summary>         private void InitializeComponent()         {       this.button1 = new System.Windows.Forms.Button();       this.button2 = new System.Windows.Forms.Button();       this.SuspendLayout();       //        // button1       //        this.button1.Location = new System.Drawing.Point(184, 104);       this.button1.Name = "button1";       this.button1.Size = new System.Drawing.Size(80, 48);       this.button1.TabIndex = 0;       this.button1.Text = "button1";       //        // button2       //        this.button2.Location = new System.Drawing.Point(176, 192);       this.button2.Name = "button2";       this.button2.Size = new System.Drawing.Size(80, 32);       this.button2.TabIndex = 1;       this.button2.Text = "button2";       //        // KeyPress       //        this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);       this.ClientSize = new System.Drawing.Size(292, 273);       this.Controls.AddRange(new System.Windows.Forms.Control[] {                                                                   this.button2,                                                                   this.button1});       this.Name = "KeyPress";       this.Text = "KeyPress";       this.Load += new System.EventHandler(this.KeyPress_Load);       this.ResumeLayout(false);     }         #endregion         /// <summary>         /// The main entry point for the application.         /// </summary>         [STAThread]         static void Main()          {             Application.Run(new KeyPress());         }     private void KeyPress_Load(object sender, System.EventArgs e)     {       this.KeyPreview=true;     }     protected override void OnKeyPress(KeyPressEventArgs e)     {       MessageBox.Show("Key Pressed = " + e.KeyChar.ToString());     }     } }