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Graphics Util for Xna

using Microsoft.Xna.Framework.Graphics; namespace Innovation {     public static class GraphicsUtil     {         // Creates a RenderTarget2D with the specified parameters         public static RenderTarget2D CreateRenderTarget()         {             return CreateRenderTarget(Engine.GraphicsDevice.Viewport.Width,                 Engine.GraphicsDevice.Viewport.Height);         }         // Creates a RenderTarget2D with the specified parameters         public static RenderTarget2D CreateRenderTarget(int Width, int Height)         {             return CreateRenderTarget(Width, Height,                 Engine.GraphicsDevice.DisplayMode.Format);         }         // Creates a RenderTarget2D with the specified parameters         public static RenderTarget2D CreateRenderTarget(int Width, int Height,             SurfaceFormat Format)         {             return CreateRenderTarget(Width, Height, Format,                 Engine.GraphicsDevice.PresentationParameters.MultiSampleQuality,                 Engine.GraphicsDevice.PresentationParameters.MultiSampleType);         }         // Creates a RenderTarget2D with the specified parameters         public static RenderTarget2D CreateRenderTarget(int Width, int Height,             SurfaceFormat Format, int MultiSampleQuality,             MultiSampleType SampleType)         {             return new RenderTarget2D(Engine.GraphicsDevice, Width,                 Height, 1, Format, SampleType, MultiSampleQuality,                 RenderTargetUsage.DiscardContents);         }         // Creates a ResolveTexture2D         public static ResolveTexture2D CreateResolveTexture()         {             return new ResolveTexture2D(Engine.GraphicsDevice,                 Engine.GraphicsDevice.Viewport.Width,                 Engine.GraphicsDevice.Viewport.Height, 1,                 Engine.GraphicsDevice.DisplayMode.Format);         }     } }