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Categories / C# / 2D Graphics
 

Texture Brushes

/* User Interfaces in C#: Windows Forms and Custom Controls by Matthew MacDonald Publisher: Apress ISBN: 1590590457 */ using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; namespace GDI_Basics {     /// <summary>     /// Summary description for TextureBrushes.     /// </summary>     public class TextureBrushes : System.Windows.Forms.Form     {         /// <summary>         /// Required designer variable.         /// </summary>         private System.ComponentModel.Container components = null;         public TextureBrushes()         {             //             // Required for Windows Form Designer support             //             InitializeComponent();             //             // TODO: Add any constructor code after InitializeComponent call             //         }         /// <summary>         /// Clean up any resources being used.         /// </summary>         protected override void Dispose( bool disposing )         {             if( disposing )             {                 if(components != null)                 {                     components.Dispose();                 }             }             base.Dispose( disposing );         }         #region Windows Form Designer generated code         /// <summary>         /// Required method for Designer support - do not modify         /// the contents of this method with the code editor.         /// </summary>         private void InitializeComponent()         {             //              // TextureBrushes             //              this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);             this.ClientSize = new System.Drawing.Size(292, 266);             this.Name = "TextureBrushes";             this.Text = "TextureBrushes";             this.Paint += new System.Windows.Forms.PaintEventHandler(this.TextureBrushes_Paint);         }         #endregion         private void TextureBrushes_Paint(object sender, System.Windows.Forms.PaintEventArgs e)         {             TextureBrush myBrush = new TextureBrush(Image.FromFile("tile.bmp"));             e.Graphics.FillRectangle(myBrush, e.Graphics.ClipBounds);         }         [STAThread]         static void Main()          {             Application.Run(new TextureBrushes());         }     } }