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/* Professional Windows GUI Programming Using C# by Jay Glynn, Csaba Torok, Richard Conway, Wahid Choudhury,     Zach Greenvoss, Shripad Kulkarni, Neil Whitlow Publisher: Peer Information ISBN: 1861007663 */ using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Drawing.Drawing2D; namespace Altamira {     /// <summary>     /// Summary description for Altamira.     /// </summary>     public class Altamira : System.Windows.Forms.Form     {         /// <summary>         /// Required designer variable.         /// </summary>         private System.ComponentModel.Container components = null;         public Altamira()         {             //             // Required for Windows Form Designer support             //             InitializeComponent();             this.Text = "Text direction";             //             // TODO: Add any constructor code after InitializeComponent call             //         }         /// <summary>         /// Clean up any resources being used.         /// </summary>         protected override void Dispose( bool disposing )         {             if( disposing )             {                 if (components != null)                  {                     components.Dispose();                 }             }             base.Dispose( disposing );         }         #region Windows Form Designer generated code         /// <summary>         /// Required method for Designer support - do not modify         /// the contents of this method with the code editor.         /// </summary>         private void InitializeComponent()         {             //              // Altamira             //              this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);             this.ClientSize = new System.Drawing.Size(224, 141);             this.Name = "Altamira";             this.Text = "Altamira";         }         #endregion         /// <summary>         /// The main entry point for the application.         /// </summary>         [STAThread]         static void Main()          {             Application.Run(new Altamira());         }         protected override void OnPaint(PaintEventArgs e)         {             Graphics g = CreateGraphics();                       string txt = "HELLO";             float alpha = 45.0f;             int fontSize = 24;             Point center = new Point(90,20);             // Vertical text:             FontFamily ff = new FontFamily("Times New Roman");             Font f = new Font(ff, fontSize, FontStyle.Regular);             StringFormat sf = new StringFormat();             sf.FormatFlags = StringFormatFlags.DirectionVertical;             g.DrawString(txt, f, new SolidBrush(Color.Blue), center, sf);             // Global shift of the origin:             g.TranslateTransform(center.X, center.Y);  // X + fontSize/2             g.DrawEllipse(Pens.Magenta, new Rectangle(0,0, 1, 1));  // center             // Local rotation of vertcal text (sf):             GraphicsPath gp = new GraphicsPath();             gp.AddString(txt, ff, (int)FontStyle.Bold, fontSize + 4,                  new Point(0, 0), sf);             Matrix m = new Matrix();             m.Rotate(alpha);  // clockwise             gp.Transform(m);             g.DrawPath(Pens.Red, gp);  //g.FillPath(Brushes.Black, gp);             // Global rotation of vertical text (sf):             g.RotateTransform(-alpha);  // anticlockwise             g.DrawString(txt, f, new SolidBrush(Color.Black), 0, 0, sf);             gp.Dispose();  g.Dispose();  m.Dispose();         }     } }