Mega Code Archive

 
Categories / C# / 2D Graphics
 

Solid Texture Brush

/* GDI+ Programming in C# and VB .NET by Nick Symmonds Publisher: Apress ISBN: 159059035X */ using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; namespace SolidTextureBrush_c {     /// <summary>     /// Summary description for SolidTextureBrush_c.     /// </summary>     public class SolidTextureBrush_c : System.Windows.Forms.Form     {         /// <summary>         /// Required designer variable.         /// </summary>         private System.ComponentModel.Container components = null;         public SolidTextureBrush_c()         {             //             // Required for Windows Form Designer support             //             InitializeComponent();             //             // TODO: Add any constructor code after InitializeComponent call             //         }         /// <summary>         /// Clean up any resources being used.         /// </summary>         protected override void Dispose( bool disposing )         {             if( disposing )             {                 if (components != null)                  {                     components.Dispose();                 }             }             base.Dispose( disposing );         }         #region Windows Form Designer generated code         /// <summary>         /// Required method for Designer support - do not modify         /// the contents of this method with the code editor.         /// </summary>         private void InitializeComponent()         {               //                // SolidTextureBrush_c               //                this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);               this.ClientSize = new System.Drawing.Size(292, 273);               this.Name = "SolidTextureBrush_c";               this.Text = "SolidTextureBrush_c";               this.Load += new System.EventHandler(this.SolidTextureBrush_c_Load);         }         #endregion         /// <summary>         /// The main entry point for the application.         /// </summary>         [STAThread]         static void Main()          {             Application.Run(new SolidTextureBrush_c());         }         private void SolidTextureBrush_c_Load(object sender, System.EventArgs e)         {                  }         protected override void OnPaint(PaintEventArgs e)          {           Graphics G  = e.Graphics;                //Brushes class           G.Clear(Color.BurlyWood);           Rectangle r  = new Rectangle(new Point(50, 50),                                new Size((int)(this.Width - 100), (int)(this.Height - 100)));           Brush b  = Brushes.Crimson;           G.FillRectangle(b, r);           G.FillRectangle(Brushes.Crimson, r);                b.Dispose();         }     } }