Mega Code Archive

 
Categories / C# / 2D Graphics
 

Graphics Unit

using System;   using System.Drawing;   using System.Drawing.Drawing2D;   using System.Collections;   using System.ComponentModel;   using System.Windows.Forms;   using System.Data;   public class Form1 : System.Windows.Forms.Form   {     public Form1()     {       InitializeComponent();       SetStyle(ControlStyles.ResizeRedraw, true);     }     private void InitializeComponent()     {       this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);       this.ClientSize = new System.Drawing.Size(400, 400);       this.Text = "";       this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);     }     static void Main()      {       Application.Run(new Form1());     }     private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)     {       Graphics g = e.Graphics;       // Set quality of rendering.       g.SmoothingMode = SmoothingMode.AntiAlias;          // Configure graphics unit.       g.PageUnit = GraphicsUnit.Millimeter;         Point renderingOrgPt = new Point(0,0);       renderingOrgPt.X = 100;       renderingOrgPt.Y = 100;       // Configure origin.       g.TranslateTransform(renderingOrgPt.X,         renderingOrgPt.Y);       g.DrawRectangle(new Pen(Color.Red, 1), 0, 0, 100, 100);              g.Dispose();     }   }