Mega Code Archive

 
Categories / C# / 2D Graphics
 

Draw Pyramid

/* Professional Windows GUI Programming Using C# by Jay Glynn, Csaba Torok, Richard Conway, Wahid Choudhury,     Zach Greenvoss, Shripad Kulkarni, Neil Whitlow Publisher: Peer Information ISBN: 1861007663 */ using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Drawing.Drawing2D; namespace Pyramid {     /// <summary>     /// Summary description for Pyramid.     /// </summary>     public class Pyramid1 : System.Windows.Forms.Form     {         private System.Windows.Forms.Button button1;         /// <summary>         /// Required designer variable.         /// </summary>         private System.ComponentModel.Container components = null;         int rot = 0;         Point center = new Point(125, 100);         public Pyramid1()         {             //             // Required for Windows Form Designer support             //             InitializeComponent();                          this.Text = "Pyramid by Transfomation";             //             // TODO: Add any constructor code after InitializeComponent call             //         }         /// <summary>         /// Clean up any resources being used.         /// </summary>         protected override void Dispose( bool disposing )         {             if( disposing )             {                 if (components != null)                  {                     components.Dispose();                 }             }             base.Dispose( disposing );         }         #region Windows Form Designer generated code         /// <summary>         /// Required method for Designer support - do not modify         /// the contents of this method with the code editor.         /// </summary>         private void InitializeComponent()         {             this.button1 = new System.Windows.Forms.Button();             this.SuspendLayout();             //              // button1             //              this.button1.Location = new System.Drawing.Point(8, 8);             this.button1.Name = "button1";             this.button1.Size = new System.Drawing.Size(48, 24);             this.button1.TabIndex = 0;             this.button1.Text = "Rotate";             this.button1.Click += new System.EventHandler(this.button1_Click);             //              // Pyramid             //              this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);             this.ClientSize = new System.Drawing.Size(292, 266);             this.Controls.AddRange(new System.Windows.Forms.Control[] {                                                                           this.button1});             this.Name = "Pyramid";             this.Text = "Pyramid";             this.ResumeLayout(false);         }         #endregion         /// <summary>         /// The main entry point for the application.         /// </summary>         [STAThread]         static void Main()          {             Application.Run(new Pyramid1());         }         protected override void OnPaint (System.Windows.Forms.PaintEventArgs e)         {             Graphics g = e.Graphics;                 g.Clear(this.BackColor);                           Pyramid(g);             //PyramidPathRotate(g);             g.Dispose();         }         protected void Pyramid(Graphics g)          {               Pen p = new Pen(Color.Blue);             int ten = 10;             Rectangle rc = new Rectangle(50, 90, 150, ten);  // the base rectangle             g.DrawRectangle(p, rc);             for(int i = 1;i <= 7; i++)              {                 rc.Offset(0,-ten);                 rc.Inflate(-ten, 0);                 g.DrawRectangle(p, rc);             }             p.Dispose();         }         private void button1_Click(object sender, System.EventArgs e)         { //          rot++;  // rot is a class member //          PyramidPathRotate(CreateGraphics()); //          Refresh();         }         protected void PyramidPathRotate(Graphics g)          {             GraphicsPath gP = new GraphicsPath();  // create an empty path              Pen p = new Pen(Color.Blue);             int ten = 10;             Rectangle rc = new Rectangle(50, 90, 150, ten);  // the base rectangle             gP.AddRectangle(rc);             for(int i = 1;i <= 7; i++)              {                 rc.Offset(0,-ten);                 rc.Inflate(-ten,0);                 gP.AddRectangle(rc);             }             Matrix m = new Matrix();             m.RotateAt(45*rot, center, MatrixOrder.Append);             gP.Transform(m);             g.DrawPath(p, gP);  // draw the rotated path             g.FillEllipse(Brushes.Red, center.X, center.Y, 3, 3);  // center point             p.Dispose();         }     } }