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Timer based action firing

using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Timers;     class Program     {         static int counter = 0;         static void Main(string[] args)         {             Timer myTimer = new Timer(100);             myTimer.Elapsed += new ElapsedEventHandler(WriteChar);             myTimer.Start();             Console.ReadKey();         }         static void WriteChar(object source, ElapsedEventArgs e)         {             Console.Write(counter++);         }     }