Mega Code Archive
Implementing Pure Virtual Functions
#include
using namespace std;
class Shape
{
public:
Shape(){}
virtual ~Shape(){}
virtual double GetArea() = 0;
virtual double GetPerim()= 0;
virtual void Draw() = 0;
private:
};
void Shape::Draw()
{
cout << "Abstract drawing mechanism!\n";
}
class Circle : public Shape
{
public:
Circle(int radius):itsRadius(radius){}
virtual ~Circle(){}
double GetArea() { return 3.14 * itsRadius * itsRadius; }
double GetPerim() { return 2 * 3.14 * itsRadius; }
void Draw();
private:
int itsRadius;
int itsCircumference;
};
void Circle::Draw()
{
cout << "Circle drawing routine here!\n";
Shape::Draw();
}
class Rectangle : public Shape
{
public:
Rectangle(int len, int width):
itsLength(len), itsWidth(width){}
virtual ~Rectangle(){}
double GetArea() { return itsLength * itsWidth; }
double GetPerim() {return 2*itsLength + 2*itsWidth; }
virtual int GetLength() { return itsLength; }
virtual int GetWidth() { return itsWidth; }
void Draw();
private:
int itsWidth;
int itsLength;
};
void Rectangle::Draw(){
for (int i = 0; iDraw();
delete sp;
sp = new Rectangle(4,6);
sp->Draw();
delete sp;
sp = new Square (5);
sp->Draw();
delete sp;
return 0;
}